From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 1 Mar 2016 13:24:16 -0600 Subject: [PATCH] Allow nerfed mobs to jump and take water damage diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java index ec841a4d9a11f0d9047c202a31f944b340da33c8..ffd8b35b606452ce5d189f2761aa76eb9b56ccd6 100644 --- a/src/main/java/net/minecraft/world/entity/Mob.java +++ b/src/main/java/net/minecraft/world/entity/Mob.java @@ -111,6 +111,7 @@ public abstract class Mob extends LivingEntity implements Targeting { private final BodyRotationControl bodyRotationControl; protected PathNavigation navigation; public GoalSelector goalSelector; + @Nullable public net.minecraft.world.entity.ai.goal.FloatGoal goalFloat; // Paper public GoalSelector targetSelector; @Nullable private LivingEntity target; @@ -876,7 +877,17 @@ public abstract class Mob extends LivingEntity implements Targeting { @Override protected final void serverAiStep() { ++this.noActionTime; - if (!this.aware) return; // CraftBukkit + if (!this.aware) { // Paper start - Allow nerfed mobs to jump, float and take water damage + if (goalFloat != null) { + if (goalFloat.canUse()) goalFloat.tick(); + this.getJumpControl().tick(); + } + if (this.isSensitiveToWater() && isInWaterRainOrBubble()) { + hurt(this.damageSources().drown(), 1.0F); + } + return; + } + // Paper end this.level().getProfiler().push("sensing"); this.sensing.tick(); this.level().getProfiler().pop(); diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java index f2086bce2d95b5b1f422add74b3dff4fe6dbac8c..7435a45ae2787ab7c17fc853f567fc20b59b7f76 100644 --- a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java +++ b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java @@ -9,6 +9,7 @@ public class FloatGoal extends Goal { public FloatGoal(Mob mob) { this.mob = mob; + if (mob.getCommandSenderWorld().paperConfig().entities.behavior.spawnerNerfedMobsShouldJump) mob.goalFloat = this; // Paper this.setFlags(EnumSet.of(Goal.Flag.JUMP)); mob.getNavigation().setCanFloat(true); }