package net.minecraft.server; import java.util.Random; import org.bukkit.event.block.BlockIgniteEvent; // CraftBukkit public class BlockStationary extends BlockFluids { protected BlockStationary(int i, Material material) { super(i, material); this.a(false); if (material == Material.LAVA) { this.a(true); } } public boolean b(IBlockAccess iblockaccess, int i, int j, int k) { return this.material != Material.LAVA; } public void doPhysics(World world, int i, int j, int k, int l) { super.doPhysics(world, i, j, k, l); if (world.getTypeId(i, j, k) == this.id) { this.i(world, i, j, k); } } private void i(World world, int i, int j, int k) { int l = world.getData(i, j, k); world.suppressPhysics = true; world.setRawTypeIdAndData(i, j, k, this.id - 1, l); world.b(i, j, k, i, j, k); world.c(i, j, k, this.id - 1, this.d()); world.suppressPhysics = false; } public void a(World world, int i, int j, int k, Random random) { if (this.material == Material.LAVA) { int l = random.nextInt(3); int i1; int j1; // CraftBukkit start - prevent lava putting something on fire. org.bukkit.World bworld = world.getWorld(); BlockIgniteEvent.IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.LAVA; // CraftBukkit end for (i1 = 0; i1 < l; ++i1) { i += random.nextInt(3) - 1; ++j; k += random.nextInt(3) - 1; j1 = world.getTypeId(i, j, k); if (j1 == 0) { if (this.j(world, i - 1, j, k) || this.j(world, i + 1, j, k) || this.j(world, i, j, k - 1) || this.j(world, i, j, k + 1) || this.j(world, i, j - 1, k) || this.j(world, i, j + 1, k)) { // CraftBukkit start - prevent lava putting something on fire. org.bukkit.block.Block block = bworld.getBlockAt(i, j, k); if (block.getTypeId() != Block.FIRE.id) { BlockIgniteEvent event = new BlockIgniteEvent(block, igniteCause, null); world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { continue; } } // CraftBukkit end world.setTypeId(i, j, k, Block.FIRE.id); return; } } else if (Block.byId[j1].material.isSolid()) { return; } } if (l == 0) { i1 = i; j1 = k; for (int k1 = 0; k1 < 3; ++k1) { i = i1 + random.nextInt(3) - 1; k = j1 + random.nextInt(3) - 1; if (world.isEmpty(i, j + 1, k) && this.j(world, i, j, k)) { world.setTypeId(i, j + 1, k, Block.FIRE.id); } } } } } private boolean j(World world, int i, int j, int k) { return world.getMaterial(i, j, k).isBurnable(); } }