package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.inventory.CraftInventory; import org.bukkit.craftbukkit.inventory.CraftInventoryView; // CraftBukkit end public class ContainerDispenser extends Container { public TileEntityDispenser items; // CraftBukkit - Private -> Public // CraftBukkit start private CraftInventoryView bukkitEntity = null; private PlayerInventory player; // CraftBukkit end public ContainerDispenser(IInventory iinventory, TileEntityDispenser tileentitydispenser) { this.items = tileentitydispenser; // CraftBukkit start - save player // TODO: Should we check to make sure it really is an InventoryPlayer? this.player = (PlayerInventory)iinventory; // CraftBukkit end int i; int j; for (i = 0; i < 3; ++i) { for (j = 0; j < 3; ++j) { this.a(new Slot(tileentitydispenser, j + i * 3, 62 + j * 18, 17 + i * 18)); } } for (i = 0; i < 3; ++i) { for (j = 0; j < 9; ++j) { this.a(new Slot(iinventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.a(new Slot(iinventory, i, 8 + i * 18, 142)); } } public boolean b(EntityHuman entityhuman) { if (!this.checkReachable) return true; // CraftBukkit return this.items.a(entityhuman); } public ItemStack a(int i) { ItemStack itemstack = null; Slot slot = (Slot) this.e.get(i); if (slot != null && slot.c()) { ItemStack itemstack1 = slot.getItem(); itemstack = itemstack1.cloneItemStack(); if (i < 9) { if (!this.a(itemstack1, 9, 45, true)) { return null; } } else if (!this.a(itemstack1, 0, 9, false)) { return null; } if (itemstack1.count == 0) { slot.set((ItemStack) null); } else { slot.d(); } if (itemstack1.count == itemstack.count) { return null; } slot.b(itemstack1); } return itemstack; } // CraftBukkit start public CraftInventoryView getBukkitView() { if (bukkitEntity != null) { return bukkitEntity; } CraftInventory inventory = new CraftInventory(this.items); bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this); return bukkitEntity; } // CraftBukkit end }