package net.minecraft.server; import java.util.Random; import org.bukkit.BlockFace; import org.bukkit.craftbukkit.CraftBlock; import org.bukkit.event.block.BlockRedstoneEvent; import org.bukkit.plugin.PluginLoader; public class BlockRedstoneWire extends Block { private boolean a; public BlockRedstoneWire(int i, int j) { super(i, j, Material.n); a = true; a(0.0F, 0.0F, 0.0F, 1.0F, 0.0625F, 1.0F); } public AxisAlignedBB d(World world, int i, int j, int k) { return null; } public boolean a() { return false; } public boolean a(World world, int i, int j, int k) { return world.d(i, j - 1, k); } private void g(World world, int i, int j, int k) { int l = world.b(i, j, k); int i1 = 0; a = false; boolean flag = world.o(i, j, k); a = true; if (flag) { i1 = 15; } else { for (int j1 = 0; j1 < 4; j1++) { int l1 = i; int j2 = k; if (j1 == 0) { l1--; } if (j1 == 1) { l1++; } if (j1 == 2) { j2--; } if (j1 == 3) { j2++; } i1 = f(world, l1, j, j2, i1); if (world.d(l1, j, j2) && !world.d(i, j + 1, k)) { i1 = f(world, l1, j + 1, j2, i1); continue; } if (!world.d(l1, j, j2)) { i1 = f(world, l1, j - 1, j2, i1); } } if (i1 > 0) { i1--; } else { i1 = 0; } } //Allow redstone wire current changes if (l != i1) { CraftBlock block = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k); BlockRedstoneEvent bre = new BlockRedstoneEvent(block, BlockFace.Self, l, i1); ((WorldServer) world).getServer().getPluginManager().callEvent(bre); i1 = bre.getNewCurrent(); } if (l != i1) { world.b(i, j, k, i1); world.b(i, j, k, i, j, k); if (i1 > 0) { i1--; } for (int k1 = 0; k1 < 4; k1++) { int i2 = i; int k2 = k; int l2 = j - 1; if (k1 == 0) { i2--; } if (k1 == 1) { i2++; } if (k1 == 2) { k2--; } if (k1 == 3) { k2++; } if (world.d(i2, j, k2)) { l2 += 2; } int i3 = f(world, i2, j, k2, -1); if (i3 >= 0 && i3 != i1) { g(world, i2, j, k2); } i3 = f(world, i2, l2, k2, -1); if (i3 >= 0 && i3 != i1) { g(world, i2, l2, k2); } } if (l == 0 || i1 == 0) { world.g(i, j, k, bh); world.g(i - 1, j, k, bh); world.g(i + 1, j, k, bh); world.g(i, j, k - 1, bh); world.g(i, j, k + 1, bh); world.g(i, j - 1, k, bh); world.g(i, j + 1, k, bh); } } } private void h(World world, int i, int j, int k) { if (world.a(i, j, k) != bh) { return; } else { world.g(i, j, k, bh); world.g(i - 1, j, k, bh); world.g(i + 1, j, k, bh); world.g(i, j, k - 1, bh); world.g(i, j, k + 1, bh); world.g(i, j - 1, k, bh); world.g(i, j + 1, k, bh); return; } } public void e(World world, int i, int j, int k) { super.e(world, i, j, k); if (world.z) { return; } g(world, i, j, k); world.g(i, j + 1, k, bh); world.g(i, j - 1, k, bh); h(world, i - 1, j, k); h(world, i + 1, j, k); h(world, i, j, k - 1); h(world, i, j, k + 1); if (world.d(i - 1, j, k)) { h(world, i - 1, j + 1, k); } else { h(world, i - 1, j - 1, k); } if (world.d(i + 1, j, k)) { h(world, i + 1, j + 1, k); } else { h(world, i + 1, j - 1, k); } if (world.d(i, j, k - 1)) { h(world, i, j + 1, k - 1); } else { h(world, i, j - 1, k - 1); } if (world.d(i, j, k + 1)) { h(world, i, j + 1, k + 1); } else { h(world, i, j - 1, k + 1); } } public void b(World world, int i, int j, int k) { super.b(world, i, j, k); if (world.z) { return; } world.g(i, j + 1, k, bh); world.g(i, j - 1, k, bh); g(world, i, j, k); h(world, i - 1, j, k); h(world, i + 1, j, k); h(world, i, j, k - 1); h(world, i, j, k + 1); if (world.d(i - 1, j, k)) { h(world, i - 1, j + 1, k); } else { h(world, i - 1, j - 1, k); } if (world.d(i + 1, j, k)) { h(world, i + 1, j + 1, k); } else { h(world, i + 1, j - 1, k); } if (world.d(i, j, k - 1)) { h(world, i, j + 1, k - 1); } else { h(world, i, j - 1, k - 1); } if (world.d(i, j, k + 1)) { h(world, i, j + 1, k + 1); } else { h(world, i, j - 1, k + 1); } } private int f(World world, int i, int j, int k, int l) { if (world.a(i, j, k) != bh) { return l; } int i1 = world.b(i, j, k); if (i1 > l) { return i1; } else { return l; } } public void b(World world, int i, int j, int k, int l) { if (world.z) { return; } int i1 = world.b(i, j, k); boolean flag = a(world, i, j, k); if (!flag) { a_(world, i, j, k, i1); world.d(i, j, k, 0); } else { g(world, i, j, k); } super.b(world, i, j, k, l); } public int a(int i, Random random) { return Item.aA.aW; } public boolean d(World world, int i, int j, int k, int l) { if (!a) { return false; } else { return b(((IBlockAccess) (world)), i, j, k, l); } } public boolean b(IBlockAccess iblockaccess, int i, int j, int k, int l) { if (!a) { return false; } if (iblockaccess.b(i, j, k) == 0) { return false; } if (l == 1) { return true; } boolean flag = b(iblockaccess, i - 1, j, k) || !iblockaccess.d(i - 1, j, k) && b(iblockaccess, i - 1, j - 1, k); boolean flag1 = b(iblockaccess, i + 1, j, k) || !iblockaccess.d(i + 1, j, k) && b(iblockaccess, i + 1, j - 1, k); boolean flag2 = b(iblockaccess, i, j, k - 1) || !iblockaccess.d(i, j, k - 1) && b(iblockaccess, i, j - 1, k - 1); boolean flag3 = b(iblockaccess, i, j, k + 1) || !iblockaccess.d(i, j, k + 1) && b(iblockaccess, i, j - 1, k + 1); if (!iblockaccess.d(i, j + 1, k)) { if (iblockaccess.d(i - 1, j, k) && b(iblockaccess, i - 1, j + 1, k)) { flag = true; } if (iblockaccess.d(i + 1, j, k) && b(iblockaccess, i + 1, j + 1, k)) { flag1 = true; } if (iblockaccess.d(i, j, k - 1) && b(iblockaccess, i, j + 1, k - 1)) { flag2 = true; } if (iblockaccess.d(i, j, k + 1) && b(iblockaccess, i, j + 1, k + 1)) { flag3 = true; } } if (!flag2 && !flag1 && !flag && !flag3 && l >= 2 && l <= 5) { return true; } if (l == 2 && flag2 && !flag && !flag1) { return true; } if (l == 3 && flag3 && !flag && !flag1) { return true; } if (l == 4 && flag && !flag2 && !flag3) { return true; } return l == 5 && flag1 && !flag2 && !flag3; } public boolean c() { return a; } public static boolean b(IBlockAccess iblockaccess, int i, int j, int k) { int l = iblockaccess.a(i, j, k); if (l == Block.av.bh) { return true; } if (l == 0) { return false; } return Block.m[l].c(); } }