From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Thu, 30 Dec 2021 14:02:13 -0800 Subject: [PATCH] fix powder snow cauldrons not turning to water Powder snow cauldrons should turn to water when extinguishing an entity diff --git a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java index 7daf2ec30fd31023d326a6149661f38bfc1d646b..93f5e583635a2addeabf2adff9374dcec0b66ee4 100644 --- a/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java +++ b/src/main/java/net/minecraft/world/level/block/LayeredCauldronBlock.java @@ -69,7 +69,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock { if (!world.isClientSide && entity.isOnFire() && this.isEntityInsideContent(state, pos, entity)) { // CraftBukkit start if (entity.mayInteract(world, pos)) { - if (!LayeredCauldronBlock.lowerFillLevel(state, world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH)) { + if (!this.handleEntityOnFireInsideWithEvent(state, world, pos, entity)) { // Paper - fix powdered snow cauldron extinguishing entities return; } } @@ -79,6 +79,7 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock { } + @Deprecated // Paper - use #handleEntityOnFireInsideWithEvent private void handleEntityOnFireInside(BlockState state, Level world, BlockPos pos) { if (this.precipitationType == Biome.Precipitation.SNOW) { LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) state.getValue(LayeredCauldronBlock.LEVEL)), world, pos); @@ -87,6 +88,15 @@ public class LayeredCauldronBlock extends AbstractCauldronBlock { } } + // Paper start + protected boolean handleEntityOnFireInsideWithEvent(BlockState state, Level world, BlockPos pos, Entity entity) { + if (this.precipitationType == Biome.Precipitation.SNOW) { + return LayeredCauldronBlock.lowerFillLevel((BlockState) Blocks.WATER_CAULDRON.defaultBlockState().setValue(LayeredCauldronBlock.LEVEL, (Integer) state.getValue(LayeredCauldronBlock.LEVEL)), world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH); + } else { + return LayeredCauldronBlock.lowerFillLevel(state, world, pos, entity, CauldronLevelChangeEvent.ChangeReason.EXTINGUISH); + } + } + // Paper end public static void lowerFillLevel(BlockState state, Level world, BlockPos pos) { // CraftBukkit start