From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zero Date: Sat, 22 Feb 2020 16:10:31 -0500 Subject: [PATCH] Configurable chance of villager zombie infection This allows you to solve an issue in vanilla behavior where: * On easy difficulty your villagers will NEVER get infected, meaning they will always die. * On normal difficulty they will have a 50% of getting infected or dying. diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java index 7c206dc6f8db4b21d6d068eccc768203d041f51b..a2816b5334e962aee4beeac116e1c8543fa89808 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java +++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java @@ -443,10 +443,8 @@ public class Zombie extends Monster { public boolean killedEntity(ServerLevel world, LivingEntity other) { boolean flag = super.killedEntity(world, other); - if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager entityvillager) { - if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { - return flag; - } + final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 100d : world.getDifficulty() == Difficulty.NORMAL ? 50d : 0d; // Paper - Configurable chance of villager zombie infection + if (this.random.nextDouble() * 100 < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper - Configurable chance of villager zombie infection // CraftBukkit start flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null; }