--- a/net/minecraft/server/ChunkProviderServer.java +++ b/net/minecraft/server/ChunkProviderServer.java @@ -81,7 +81,7 @@ for (int l = 0; l < 4; ++l) { if (k == this.cachePos[l] && chunkstatus == this.cacheStatus[l]) { ichunkaccess = this.cacheChunk[l]; - if (ichunkaccess != null || !flag) { + if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime return ichunkaccess; } } @@ -125,7 +125,15 @@ int l = 33 + ChunkStatus.a(chunkstatus); PlayerChunk playerchunk = this.getChunk(k); - if (flag) { + // CraftBukkit start - don't add new ticket for currently unloading chunk + boolean currentlyUnloading = false; + if (playerchunk != null) { + PlayerChunk.State oldChunkState = PlayerChunk.getChunkState(playerchunk.oldTicketLevel); + PlayerChunk.State currentChunkState = PlayerChunk.getChunkState(playerchunk.getTicketLevel()); + currentlyUnloading = (oldChunkState.isAtLeast(PlayerChunk.State.BORDER) && !currentChunkState.isAtLeast(PlayerChunk.State.BORDER)); + } + if (flag && !currentlyUnloading) { + // CraftBukkit end this.chunkMapDistance.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair); if (this.a(playerchunk, l)) { GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler(); @@ -144,7 +152,7 @@ } private boolean a(@Nullable PlayerChunk playerchunk, int i) { - return playerchunk == null || playerchunk.getTicketLevel() > i; + return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks } public boolean isLoaded(int i, int j) { @@ -245,6 +253,18 @@ this.playerChunkMap.close(); } + // CraftBukkit start - modelled on below + public void purgeUnload() { + this.world.getMethodProfiler().enter("purge"); + this.chunkMapDistance.purgeTickets(); + this.tickDistanceManager(); + this.world.getMethodProfiler().exitEnter("unload"); + this.playerChunkMap.unloadChunks(() -> true); + this.world.getMethodProfiler().exit(); + this.clearCache(); + } + // CraftBukkit end + public void tick(BooleanSupplier booleansupplier) { this.world.getMethodProfiler().enter("purge"); this.chunkMapDistance.purgeTickets(); @@ -264,13 +284,13 @@ this.lastTickTime = i; WorldData worlddata = this.world.getWorldData(); boolean flag = worlddata.getType() == WorldType.DEBUG_ALL_BLOCK_STATES; - boolean flag1 = this.world.getGameRules().getBoolean("doMobSpawning"); + boolean flag1 = this.world.getGameRules().getBoolean("doMobSpawning") && !world.getPlayers().isEmpty(); // CraftBukkit if (!flag) { this.world.getMethodProfiler().enter("pollingChunks"); int k = this.world.getGameRules().c("randomTickSpeed"); BlockPosition blockposition = this.world.getSpawn(); - boolean flag2 = worlddata.getTime() % 400L == 0L; + boolean flag2 = world.ticksPerAnimalSpawns != 0L && worlddata.getTime() % world.ticksPerAnimalSpawns == 0L; // CraftBukkit // PAIL: TODO monster ticks this.world.getMethodProfiler().enter("naturalSpawnCount"); int l = this.chunkMapDistance.b(); @@ -303,8 +323,30 @@ for (int j1 = 0; j1 < i1; ++j1) { EnumCreatureType enumcreaturetype = aenumcreaturetype1[j1]; + // CraftBukkit start - Use per-world spawn limits + int limit = enumcreaturetype.b(); + switch (enumcreaturetype) { + case MONSTER: + limit = world.getWorld().getMonsterSpawnLimit(); + break; + case CREATURE: + limit = world.getWorld().getAnimalSpawnLimit(); + break; + case WATER_CREATURE: + limit = world.getWorld().getWaterAnimalSpawnLimit(); + break; + case AMBIENT: + limit = world.getWorld().getAmbientSpawnLimit(); + break; + } + + if (limit == 0) { + continue; + } + // CraftBukkit end + if (enumcreaturetype != EnumCreatureType.MISC && (!enumcreaturetype.c() || this.allowAnimals) && (enumcreaturetype.c() || this.allowMonsters) && (!enumcreaturetype.d() || flag2)) { - int k1 = enumcreaturetype.b() * l / ChunkProviderServer.b; + int k1 = limit * l / ChunkProviderServer.b; // CraftBukkit - use per-world limits if (object2intmap.getInt(enumcreaturetype) <= k1) { SpawnerCreature.a(enumcreaturetype, (World) this.world, chunk, blockposition);