From 6c0ee073774c89e031563dcbb9bc01837b02aaef Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 18 Mar 2016 14:24:53 -0400 Subject: [PATCH] Fix Furnace cook time bug If the server lags out and skips multiple ticks, Furnace cooking behavior would not cook in the expected amount of time as the cook time was not decremented correctly. This patch ensures that furnaces cook to the correct wall time expectation. diff --git a/src/main/java/net/minecraft/server/TileEntityFurnace.java b/src/main/java/net/minecraft/server/TileEntityFurnace.java index 8f9a59693..3a587a766 100644 --- a/src/main/java/net/minecraft/server/TileEntityFurnace.java +++ b/src/main/java/net/minecraft/server/TileEntityFurnace.java @@ -272,7 +272,7 @@ public class TileEntityFurnace extends TileEntityContainer implements IWorldInve if (this.isBurning() && this.canBurn(irecipe)) { this.cookTime += elapsedTicks; if (this.cookTime >= this.cookTimeTotal) { - this.cookTime = 0; + this.cookTime -= this.cookTimeTotal; // Paper this.cookTimeTotal = this.s(); this.burn(irecipe); flag1 = true; -- 2.18.0