From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 20 Dec 2016 15:26:27 -0500 Subject: [PATCH] Configurable Cartographer Treasure Maps Allow configuring for cartographers to return the same map location Also allow turning off treasure maps all together as they can eat up Map ID's which are limited in quantity. diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java index 914134d274c4a484c99bbe59521e30881c120799..a20c23db72f207b069f4ae0eb83ab6b6dca12072 100644 --- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java +++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java @@ -1826,7 +1826,8 @@ public class VillagerTrades { return null; } else { ServerLevel serverLevel = (ServerLevel)entity.level(); - BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true); + if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper - Configurable cartographer treasure maps + BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper - Configurable cartographer treasure maps if (blockPos != null) { ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true); MapItem.renderBiomePreviewMap(serverLevel, itemStack); diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java index 4a4a692686159a295aeae94daa8e55bcaa503e0d..c30943031db0e72c8a412552d0706d4da9e9cebc 100644 --- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java +++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java @@ -83,8 +83,17 @@ public class ExplorationMapFunction extends LootItemConditionalFunction { Vec3 vec3 = context.getOptionalParameter(LootContextParams.ORIGIN); if (vec3 != null) { ServerLevel serverLevel = context.getLevel(); + // Paper start - Configurable cartographer treasure maps + if (!serverLevel.paperConfig().environment.treasureMaps.enabled) { + /* + * NOTE: I fear users will just get a plain map as their "treasure" + * This is preferable to disrespecting the config. + */ + return stack; + } + // Paper end - Configurable cartographer treasure maps BlockPos blockPos = serverLevel.findNearestMapStructure( - this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures + this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures) // Paper - Configurable cartographer treasure maps ); if (blockPos != null) { ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);