From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Thu, 16 Mar 2023 10:04:17 +0100 Subject: [PATCH] Fix advancement triggers for entity damage Changes the Interaction entity's trigger to use the vanilla generic damage source Fixes a couple places where the original damage and modified damage were passed in the reverse order to the advancement triggers diff --git a/src/main/java/net/minecraft/world/entity/Interaction.java b/src/main/java/net/minecraft/world/entity/Interaction.java index 821bb93e1b055ba38fafe3b7079d79aa062ebe8a..221d73676fe2fd240a47cf312c1179e049298cac 100644 --- a/src/main/java/net/minecraft/world/entity/Interaction.java +++ b/src/main/java/net/minecraft/world/entity/Interaction.java @@ -159,7 +159,7 @@ public class Interaction extends Entity implements Attackable, Targeting { // CraftBukkit end this.attack = new Interaction.PlayerAction(entityhuman.getUUID(), this.level().getGameTime()); if (entityhuman instanceof ServerPlayer entityplayer) { - CriteriaTriggers.PLAYER_HURT_ENTITY.trigger(entityplayer, this, source, (float) event.getFinalDamage(), 1.0F, false); // CraftBukkit + CriteriaTriggers.PLAYER_HURT_ENTITY.trigger(entityplayer, this, entityhuman.damageSources().generic(), 1.0F, (float) event.getFinalDamage(), false); // CraftBukkit // Paper - use correct source and fix taken/dealt param order } return !this.getResponse(); diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 0f20301c8194dcf9f3b42429437552ca0a613b13..c6fa51118232e5875779482ed1d694b7b9c7b861 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -2464,7 +2464,7 @@ public abstract class LivingEntity extends Entity implements Attackable { // Duplicate triggers if blocking if (event.getDamage(DamageModifier.BLOCKING) < 0) { if (this instanceof ServerPlayer) { - CriteriaTriggers.ENTITY_HURT_PLAYER.trigger((ServerPlayer) this, damagesource, f, originalDamage, true); + CriteriaTriggers.ENTITY_HURT_PLAYER.trigger((ServerPlayer) this, damagesource, originalDamage, f, true); // Paper - fix taken/dealt param order f2 = (float) -event.getDamage(DamageModifier.BLOCKING); if (f2 > 0.0F && f2 < 3.4028235E37F) { ((ServerPlayer) this).awardStat(Stats.DAMAGE_BLOCKED_BY_SHIELD, Math.round(originalDamage * 10.0F)); @@ -2472,7 +2472,7 @@ public abstract class LivingEntity extends Entity implements Attackable { } if (damagesource.getEntity() instanceof ServerPlayer) { - CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) damagesource.getEntity(), this, damagesource, f, originalDamage, true); + CriteriaTriggers.PLAYER_HURT_ENTITY.trigger((ServerPlayer) damagesource.getEntity(), this, damagesource, originalDamage, f, true); // Paper - fix taken/dealt param order } return true;