From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 9 Apr 2020 00:09:26 -0400 Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and generation Credit to Spotted for the idea A lot of the new chunk system requires constant back and forth the main thread to handle priority scheduling and ensuring conflicting tasks do not run at the same time. The issue is, these queues are only checked at either: A) Sync Chunk Loads B) End of Tick while sleeping This results in generating chunks sitting waiting for a full tick to complete before it will even start the next unit of work to do. Additionally, this also delays loading of chunks until this same timing. We will now periodically poll the chunk task queues throughout the tick, looking for work to do. We do this in a fair method that considers all worlds, not just the one being ticked, so that each world can get 1 task procesed each before the next pass. In a view distance of 15, chunk loading performance was visually faster on the client. Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated) diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java index fed920e5ec65409377f181d74dcf9274d45aadc1..b4d43ceed368552e703886213327a0c0bb5ccb92 100644 --- a/src/main/java/co/aikar/timings/MinecraftTimings.java +++ b/src/main/java/co/aikar/timings/MinecraftTimings.java @@ -16,6 +16,7 @@ import java.util.Map; public final class MinecraftTimings { public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep"); + public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks"); public static final Timing playerListTimer = Timings.ofSafe("Player List"); public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions"); public static final Timing connectionTimer = Timings.ofSafe("Connection Handler"); diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java index da93d38fe63035e4ff198ada84a4431f52d97c01..ddbc8cb712c50038922eded75dd6ca85fe851078 100644 --- a/src/main/java/com/destroystokyo/paper/PaperConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java @@ -410,4 +410,9 @@ public class PaperConfig { log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag."); } } + + public static int midTickChunkTasks = 1000; + private static void midTickChunkTasks() { + midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks); + } } diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 34c273178e711466ec6638f24e0371554e26e134..cb15606d528b2f94103d347ad89d3836fa93c360 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -1057,6 +1057,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant { + midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick return !this.canOversleep(); }); isOversleep = false;MinecraftTimings.serverOversleep.stopTiming(); @@ -1320,13 +1339,16 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant { // Paper - safe iterator incase chunk loads, also no wrapping + final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping Optional optional = ((Either) playerchunk.a().getNow(PlayerChunk.UNLOADED_CHUNK)).left(); if (optional.isPresent()) { @@ -805,6 +808,7 @@ public class ChunkProviderServer extends IChunkProvider { //this.world.timings.chunkTicks.startTiming(); // Spigot // Paper this.world.a(chunk, k); //this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper + if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper } } } @@ -962,6 +966,41 @@ public class ChunkProviderServer extends IChunkProvider { super.executeTask(runnable); } + // Paper start + private long lastMidTickChunkTask = 0; + public boolean pollChunkLoadTasks() { + if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ChunkProviderServer.this.world.asyncChunkTaskManager.pollNextChunkTask()) { + try { + ChunkProviderServer.this.tickDistanceManager(); + } finally { + // from below: process pending Chunk loadCallback() and unloadCallback() after each run task + playerChunkMap.callbackExecutor.run(); + } + return true; + } + return false; + } + public void midTickLoadChunks() { + MinecraftServer server = ChunkProviderServer.this.world.getMinecraftServer(); + // always try to load chunks, restrain generation/other updates only. don't count these towards tick count + //noinspection StatementWithEmptyBody + while (pollChunkLoadTasks()) {} + + if (System.nanoTime() - lastMidTickChunkTask < 200000) { + return; + } + + for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.canSleepForTick();) { + if (this.executeNext()) { + server.midTickChunksTasksRan++; + lastMidTickChunkTask = System.nanoTime(); + } else { + break; + } + } + } + // Paper end + @Override protected boolean executeNext() { // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java index 35fc51ac93a62f6dc4b141dc94a3cda0399f0ce1..ce0bbd6fb467c84d14fa4eaa8f80ed5b261e07bd 100644 --- a/src/main/java/net/minecraft/server/level/WorldServer.java +++ b/src/main/java/net/minecraft/server/level/WorldServer.java @@ -571,6 +571,7 @@ public class WorldServer extends World implements GeneratorAccessSeed { } timings.scheduledBlocks.stopTiming(); // Paper + this.getMinecraftServer().midTickLoadChunks(); // Paper gameprofilerfiller.exitEnter("raid"); this.timings.raids.startTiming(); // Paper - timings this.persistentRaid.a(); @@ -579,6 +580,7 @@ public class WorldServer extends World implements GeneratorAccessSeed { timings.doSounds.startTiming(); // Spigot this.ak(); timings.doSounds.stopTiming(); // Spigot + this.getMinecraftServer().midTickLoadChunks(); // Paper this.ticking = false; gameprofilerfiller.exitEnter("entities"); boolean flag3 = true || !this.players.isEmpty() || !this.getForceLoadedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players @@ -645,6 +647,7 @@ public class WorldServer extends World implements GeneratorAccessSeed { timings.entityTick.stopTiming(); // Spigot this.tickingEntities = false; + this.getMinecraftServer().midTickLoadChunks(); // Paper Entity entity2; @@ -654,6 +657,7 @@ public class WorldServer extends World implements GeneratorAccessSeed { } timings.tickEntities.stopTiming(); // Spigot + this.getMinecraftServer().midTickLoadChunks(); // Paper this.tickBlockEntities(); }