From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Thu, 8 Apr 2021 17:36:15 -0700 Subject: [PATCH] add isDeeplySleeping to HumanEntity diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java index b9c19abe26c100558c4a0388d65c2316261ee1d3..36b48bfff60ecc3d49f9f6575a91dd6b73ecf1ab 100644 --- a/src/main/java/org/bukkit/entity/HumanEntity.java +++ b/src/main/java/org/bukkit/entity/HumanEntity.java @@ -366,6 +366,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder void setHurtDirection(float hurtDirection); // Paper end + // Paper start + /** + * If the player has slept enough to count towards passing the night. + * + * @return true if the player has slept enough + */ + public boolean isDeeplySleeping(); + // Paper end + /** * Check whether a cooldown is active on the specified item. *