From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 7 Jan 2017 15:41:58 -0500 Subject: [PATCH] Enforce Sync Player Saves Saving players async is extremely dangerous. This will force it to main the same way we handle async chunk loads. diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index a474241c66a532791d9734ab9a9f6529f5414169..40d1f5433f3f1277663c65be2f85aaee5652f88a 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -1042,11 +1042,13 @@ public abstract class PlayerList { } public void saveAll() { + net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main MinecraftTimings.savePlayers.startTiming(); // Paper for (int i = 0; i < this.players.size(); ++i) { - this.save((ServerPlayer) this.players.get(i)); + this.save(this.players.get(i)); } MinecraftTimings.savePlayers.stopTiming(); // Paper + return null; }); // Paper - ensure main } public UserWhiteList getWhiteList() {