From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 10 May 2020 22:12:46 -0400 Subject: [PATCH] Ensure Entity AABB's are never invalid If anything used setPositionRaw, it left potential for an AABB to be left stale at their old location, which could cause massive AABB boxes if movement ever then got called on the new position. This guarantees any time we set the entities position, we also update their AABB. diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index b176dc26d15065aebc91c75e8a96745f589c0b87..c81b9d814d50a026872d2711f76649c00d65888b 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -416,10 +416,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke public void setPosition(double d0, double d1, double d2) { this.setPositionRaw(d0, d1, d2); - float f = this.size.width / 2.0F; - float f1 = this.size.height; - - this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f)); + // Paper start - move into setPositionRaw + //float f = this.size.width / 2.0F; + //float f1 = this.size.height; + //this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f)); + // Paper end if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit } @@ -2981,6 +2982,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke return new AxisAlignedBB(vec3d, vec3d1); } + public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER public void a(AxisAlignedBB axisalignedbb) { // CraftBukkit start - block invalid bounding boxes double minX = axisalignedbb.minX, @@ -3439,6 +3441,14 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke } public void setPositionRaw(double d0, double d1, double d2) { + // Paper start - never allow AABB to become desynced from position + // hanging has its own special logic + if (!(this instanceof EntityHanging) && (locX != d0 || locY != d1 || locZ != d2)) { + float f = this.size.width / 2.0F; + float f1 = this.size.height; + this.setBoundingBox(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f)); + } + // Paper end this.locX = d0; this.locY = d1; this.locZ = d2;