From cd40518ae7eabae3633be74ed13f491158884586 Mon Sep 17 00:00:00 2001 From: Iceee Date: Tue, 24 Jun 2014 00:03:34 -0500 Subject: [PATCH] Actually fix TNT movement diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java index a442cb1..742e731 100644 --- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java +++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java @@ -19,11 +19,11 @@ public class EntityTNTPrimed extends Entity { public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) { this(world); this.setPosition(d0, d1, d2); - float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); + // float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot - this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F); + this.motX = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.sin((double) f)) * 0.02F); this.motY = 0.20000000298023224D; - this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F); + this.motZ = 0; // PaperSpigot - Fix TNT movement // (double) (-((float) Math.cos((double) f)) * 0.02F); this.fuseTicks = 80; this.lastX = d0; this.lastY = d1; -- 1.9.1