package net.minecraft.server; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.TreeMap; public class Village { private World world; private final List doors = new ArrayList(); private final ChunkCoordinates c = new ChunkCoordinates(0, 0, 0); private final ChunkCoordinates center = new ChunkCoordinates(0, 0, 0); private int size = 0; private int f = 0; private int time = 0; private int population = 0; private int noBreedTicks; private TreeMap playerStandings = new TreeMap(); private List aggressors = new ArrayList(); private int ironGolemCount = 0; public Village() {} public Village(World world) { this.world = world; } public void a(World world) { this.world = world; } public void tick(int i) { this.time = i; this.m(); this.l(); if (i % 20 == 0) { this.k(); } if (i % 30 == 0) { this.countPopulation(); } int j = this.population / 10; if (this.ironGolemCount < j && this.doors.size() > 20 && this.world.random.nextInt(7000) == 0) { Vec3D vec3d = this.a(MathHelper.d((float) this.center.x), MathHelper.d((float) this.center.y), MathHelper.d((float) this.center.z), 2, 4, 2); if (vec3d != null) { EntityIronGolem entityirongolem = new EntityIronGolem(this.world); entityirongolem.setPosition(vec3d.c, vec3d.d, vec3d.e); this.world.addEntity(entityirongolem, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.VILLAGE_DEFENSE); // CraftBukkit ++this.ironGolemCount; } } } private Vec3D a(int i, int j, int k, int l, int i1, int j1) { for (int k1 = 0; k1 < 10; ++k1) { int l1 = i + this.world.random.nextInt(16) - 8; int i2 = j + this.world.random.nextInt(6) - 3; int j2 = k + this.world.random.nextInt(16) - 8; if (this.a(l1, i2, j2) && this.b(l1, i2, j2, l, i1, j1)) { return this.world.getVec3DPool().create((double) l1, (double) i2, (double) j2); } } return null; } private boolean b(int i, int j, int k, int l, int i1, int j1) { if (!this.world.t(i, j - 1, k)) { return false; } else { int k1 = i - l / 2; int l1 = k - j1 / 2; for (int i2 = k1; i2 < k1 + l; ++i2) { for (int j2 = j; j2 < j + i1; ++j2) { for (int k2 = l1; k2 < l1 + j1; ++k2) { if (this.world.s(i2, j2, k2)) { return false; } } } } return true; } } private void countPopulation() { List list = this.world.a(EntityIronGolem.class, AxisAlignedBB.a().a((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size))); this.ironGolemCount = list.size(); } private void k() { List list = this.world.a(EntityVillager.class, AxisAlignedBB.a().a((double) (this.center.x - this.size), (double) (this.center.y - 4), (double) (this.center.z - this.size), (double) (this.center.x + this.size), (double) (this.center.y + 4), (double) (this.center.z + this.size))); this.population = list.size(); if (this.population == 0) { this.playerStandings.clear(); } } public ChunkCoordinates getCenter() { return this.center; } public int getSize() { return this.size; } public int getDoorCount() { return this.doors.size(); } public int d() { return this.time - this.f; } public int getPopulationCount() { return this.population; } public boolean a(int i, int j, int k) { return this.center.e(i, j, k) < (float) (this.size * this.size); } public List getDoors() { return this.doors; } public VillageDoor b(int i, int j, int k) { VillageDoor villagedoor = null; int l = Integer.MAX_VALUE; Iterator iterator = this.doors.iterator(); while (iterator.hasNext()) { VillageDoor villagedoor1 = (VillageDoor) iterator.next(); int i1 = villagedoor1.b(i, j, k); if (i1 < l) { villagedoor = villagedoor1; l = i1; } } return villagedoor; } public VillageDoor c(int i, int j, int k) { VillageDoor villagedoor = null; int l = Integer.MAX_VALUE; Iterator iterator = this.doors.iterator(); while (iterator.hasNext()) { VillageDoor villagedoor1 = (VillageDoor) iterator.next(); int i1 = villagedoor1.b(i, j, k); if (i1 > 256) { i1 *= 1000; } else { i1 = villagedoor1.f(); } if (i1 < l) { villagedoor = villagedoor1; l = i1; } } return villagedoor; } public VillageDoor e(int i, int j, int k) { if (this.center.e(i, j, k) > (float) (this.size * this.size)) { return null; } else { Iterator iterator = this.doors.iterator(); VillageDoor villagedoor; do { if (!iterator.hasNext()) { return null; } villagedoor = (VillageDoor) iterator.next(); } while (villagedoor.locX != i || villagedoor.locZ != k || Math.abs(villagedoor.locY - j) > 1); return villagedoor; } } public void addDoor(VillageDoor villagedoor) { this.doors.add(villagedoor); this.c.x += villagedoor.locX; this.c.y += villagedoor.locY; this.c.z += villagedoor.locZ; this.n(); this.f = villagedoor.addedTime; } public boolean isAbandoned() { return this.doors.isEmpty(); } public void a(EntityLiving entityliving) { Iterator iterator = this.aggressors.iterator(); VillageAggressor villageaggressor; do { if (!iterator.hasNext()) { this.aggressors.add(new VillageAggressor(this, entityliving, this.time)); return; } villageaggressor = (VillageAggressor) iterator.next(); } while (villageaggressor.a != entityliving); villageaggressor.b = this.time; } public EntityLiving b(EntityLiving entityliving) { double d0 = Double.MAX_VALUE; VillageAggressor villageaggressor = null; Iterator iterator = this.aggressors.iterator(); while (iterator.hasNext()) { VillageAggressor villageaggressor1 = (VillageAggressor) iterator.next(); double d1 = villageaggressor1.a.e(entityliving); if (d1 <= d0) { villageaggressor = villageaggressor1; d0 = d1; } } return villageaggressor != null ? villageaggressor.a : null; } public EntityHuman c(EntityLiving entityliving) { double d0 = Double.MAX_VALUE; EntityHuman entityhuman = null; Iterator iterator = this.playerStandings.keySet().iterator(); while (iterator.hasNext()) { String s = (String) iterator.next(); if (this.d(s)) { EntityHuman entityhuman1 = this.world.a(s); if (entityhuman1 != null) { double d1 = entityhuman1.e(entityliving); if (d1 <= d0) { entityhuman = entityhuman1; d0 = d1; } } } } return entityhuman; } private void l() { Iterator iterator = this.aggressors.iterator(); while (iterator.hasNext()) { VillageAggressor villageaggressor = (VillageAggressor) iterator.next(); if (!villageaggressor.a.isAlive() || Math.abs(this.time - villageaggressor.b) > 300) { iterator.remove(); } } } private void m() { boolean flag = false; boolean flag1 = this.world.random.nextInt(50) == 0; Iterator iterator = this.doors.iterator(); while (iterator.hasNext()) { VillageDoor villagedoor = (VillageDoor) iterator.next(); if (flag1) { villagedoor.d(); } if (!this.isDoor(villagedoor.locX, villagedoor.locY, villagedoor.locZ) || Math.abs(this.time - villagedoor.addedTime) > 1200) { this.c.x -= villagedoor.locX; this.c.y -= villagedoor.locY; this.c.z -= villagedoor.locZ; flag = true; villagedoor.removed = true; iterator.remove(); } } if (flag) { this.n(); } } private boolean isDoor(int i, int j, int k) { int l = this.world.getTypeId(i, j, k); return l <= 0 ? false : l == Block.WOODEN_DOOR.id; } private void n() { int i = this.doors.size(); if (i == 0) { this.center.b(0, 0, 0); this.size = 0; } else { this.center.b(this.c.x / i, this.c.y / i, this.c.z / i); int j = 0; VillageDoor villagedoor; for (Iterator iterator = this.doors.iterator(); iterator.hasNext(); j = Math.max(villagedoor.b(this.center.x, this.center.y, this.center.z), j)) { villagedoor = (VillageDoor) iterator.next(); } this.size = Math.max(32, (int) Math.sqrt((double) j) + 1); } } public int a(String s) { Integer integer = (Integer) this.playerStandings.get(s); return integer != null ? integer.intValue() : 0; } public int a(String s, int i) { int j = this.a(s); int k = MathHelper.a(j + i, -30, 10); this.playerStandings.put(s, Integer.valueOf(k)); return k; } public boolean d(String s) { return this.a(s) <= -15; } public void a(NBTTagCompound nbttagcompound) { this.population = nbttagcompound.getInt("PopSize"); this.size = nbttagcompound.getInt("Radius"); this.ironGolemCount = nbttagcompound.getInt("Golems"); this.f = nbttagcompound.getInt("Stable"); this.time = nbttagcompound.getInt("Tick"); this.noBreedTicks = nbttagcompound.getInt("MTick"); this.center.x = nbttagcompound.getInt("CX"); this.center.y = nbttagcompound.getInt("CY"); this.center.z = nbttagcompound.getInt("CZ"); this.c.x = nbttagcompound.getInt("ACX"); this.c.y = nbttagcompound.getInt("ACY"); this.c.z = nbttagcompound.getInt("ACZ"); NBTTagList nbttaglist = nbttagcompound.getList("Doors"); for (int i = 0; i < nbttaglist.size(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.get(i); VillageDoor villagedoor = new VillageDoor(nbttagcompound1.getInt("X"), nbttagcompound1.getInt("Y"), nbttagcompound1.getInt("Z"), nbttagcompound1.getInt("IDX"), nbttagcompound1.getInt("IDZ"), nbttagcompound1.getInt("TS")); this.doors.add(villagedoor); } NBTTagList nbttaglist1 = nbttagcompound.getList("Players"); for (int j = 0; j < nbttaglist1.size(); ++j) { NBTTagCompound nbttagcompound2 = (NBTTagCompound) nbttaglist1.get(j); this.playerStandings.put(nbttagcompound2.getString("Name"), Integer.valueOf(nbttagcompound2.getInt("S"))); } } public void b(NBTTagCompound nbttagcompound) { nbttagcompound.setInt("PopSize", this.population); nbttagcompound.setInt("Radius", this.size); nbttagcompound.setInt("Golems", this.ironGolemCount); nbttagcompound.setInt("Stable", this.f); nbttagcompound.setInt("Tick", this.time); nbttagcompound.setInt("MTick", this.noBreedTicks); nbttagcompound.setInt("CX", this.center.x); nbttagcompound.setInt("CY", this.center.y); nbttagcompound.setInt("CZ", this.center.z); nbttagcompound.setInt("ACX", this.c.x); nbttagcompound.setInt("ACY", this.c.y); nbttagcompound.setInt("ACZ", this.c.z); NBTTagList nbttaglist = new NBTTagList("Doors"); Iterator iterator = this.doors.iterator(); while (iterator.hasNext()) { VillageDoor villagedoor = (VillageDoor) iterator.next(); NBTTagCompound nbttagcompound1 = new NBTTagCompound("Door"); nbttagcompound1.setInt("X", villagedoor.locX); nbttagcompound1.setInt("Y", villagedoor.locY); nbttagcompound1.setInt("Z", villagedoor.locZ); nbttagcompound1.setInt("IDX", villagedoor.d); nbttagcompound1.setInt("IDZ", villagedoor.e); nbttagcompound1.setInt("TS", villagedoor.addedTime); nbttaglist.add(nbttagcompound1); } nbttagcompound.set("Doors", nbttaglist); NBTTagList nbttaglist1 = new NBTTagList("Players"); Iterator iterator1 = this.playerStandings.keySet().iterator(); while (iterator1.hasNext()) { String s = (String) iterator1.next(); NBTTagCompound nbttagcompound2 = new NBTTagCompound(s); nbttagcompound2.setString("Name", s); nbttagcompound2.setInt("S", ((Integer) this.playerStandings.get(s)).intValue()); nbttaglist1.add(nbttagcompound2); } nbttagcompound.set("Players", nbttaglist1); } public void h() { this.noBreedTicks = this.time; } public boolean i() { return this.noBreedTicks == 0 || this.time - this.noBreedTicks >= 3600; } public void b(int i) { Iterator iterator = this.playerStandings.keySet().iterator(); while (iterator.hasNext()) { String s = (String) iterator.next(); this.a(s, i); } } }