From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Mariell Hoversholm Date: Sun, 24 Oct 2021 16:19:26 -0400 Subject: [PATCH] Add Raw Byte Entity Serialization diff --git a/src/main/java/org/bukkit/UnsafeValues.java b/src/main/java/org/bukkit/UnsafeValues.java index a25f7378e5cef3899c38dd34d369da0441951f24..3aeac7b102f7c6e6186d168294ea73ff022f9349 100644 --- a/src/main/java/org/bukkit/UnsafeValues.java +++ b/src/main/java/org/bukkit/UnsafeValues.java @@ -175,6 +175,14 @@ public interface UnsafeValues { ItemStack deserializeItem(byte[] data); + byte[] serializeEntity(org.bukkit.entity.Entity entity); + + default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) { + return deserializeEntity(data, world, false); + } + + org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID); + /** * Creates and returns the next EntityId available. *

diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java index 827574b3eff9b912500b092ca081e7163677695e..18fa592f9159a5377eeac8325c0b8e16f74be7b8 100644 --- a/src/main/java/org/bukkit/entity/Entity.java +++ b/src/main/java/org/bukkit/entity/Entity.java @@ -946,5 +946,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent */ @Deprecated @NotNull Set getTrackedPlayers(); + + /** + * Spawns the entity in the world at the given {@link Location} with the default spawn reason. + *

+ * This will not spawn the entity if the entity is already spawned or has previously been despawned. + *

+ * Also, this method will fire the same events as a normal entity spawn. + * + * @param location The location to spawn the entity at. + * @return Whether the entity was successfully spawned. + */ + public default boolean spawnAt(@NotNull Location location) { + return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT); + } + + /** + * Spawns the entity in the world at the given {@link Location} with the reason given. + *

+ * This will not spawn the entity if the entity is already spawned or has previously been despawned. + *

+ * Also, this method will fire the same events as a normal entity spawn. + * + * @param location The location to spawn the entity at. + * @param reason The reason for the entity being spawned. + * @return Whether the entity was successfully spawned. + */ + public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason); // Paper end }