From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 22 Mar 2016 12:04:28 -0500 Subject: [PATCH] Configurable spawn chances for skeleton horses diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 6d89dc22e28a9c3557d9972be0935d75719e7f7d..de1708e5d39561115d2825eea4a5f6e1f1f4e5b8 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -621,7 +621,7 @@ public class ServerLevel extends Level implements WorldGenLevel { if (this.isRainingAt(blockposition)) { DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition); - boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); + boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper - Configurable spawn chances for skeleton horses if (flag1) { SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);