From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BillyGalbreath <blake.galbreath@gmail.com> Date: Tue, 8 Dec 2020 20:24:52 -0600 Subject: [PATCH] MC-4: Fix item position desync This fixes item position desync (MC-4) by running the item coordinates through the encode/decode methods of the packet that causes the precision loss, which forces the server to lose the same precision as the client keeping them in sync. diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java index 5ca3ad7b3d7606accd0a58b3c708fadb349608f7..4b6e0fe2fabcc55007fd8979e81f66df9c0278b7 100644 --- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java +++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java @@ -9,12 +9,12 @@ public class VecDeltaCodec { @VisibleForTesting static long encode(double value) { - return Math.round(value * 4096.0D); + return Math.round(value * 4096.0D); // Paper - diff on change } @VisibleForTesting static double decode(long value) { - return (double)value / 4096.0D; + return (double)value / 4096.0D; // Paper - diff on change } public Vec3 decode(long x, long y, long z) { diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 443bf4c32105a88efbb4df0b8b803cb39ee8b751..d1eb347b80fcee37f59012505dd0ae5787f95d7b 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -4099,6 +4099,16 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { return; } // Paper end - rewrite chunk system + // Paper start - fix MC-4 + if (this instanceof ItemEntity) { + if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.fixEntityPositionDesync) { + // encode/decode from ClientboundMoveEntityPacket + x = Mth.lfloor(x * 4096.0D) * (1 / 4096.0D); + y = Mth.lfloor(y * 4096.0D) * (1 / 4096.0D); + z = Mth.lfloor(z * 4096.0D) * (1 / 4096.0D); + } + } + // Paper end - fix MC-4 if (this.position.x != x || this.position.y != y || this.position.z != z) { this.position = new Vec3(x, y, z); int i = Mth.floor(x);