From d982b6075b81dd4c7416b7a26d47c4f034e67f7f Mon Sep 17 00:00:00 2001 From: md_5 <git@md-5.net> Date: Sun, 5 Jan 2014 09:35:01 +1100 Subject: [PATCH] Fix Biome Decoration Crashes We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all! diff --git a/src/main/java/net/minecraft/server/BiomeDecorator.java b/src/main/java/net/minecraft/server/BiomeDecorator.java index b048d6c..962d719 100644 --- a/src/main/java/net/minecraft/server/BiomeDecorator.java +++ b/src/main/java/net/minecraft/server/BiomeDecorator.java @@ -147,7 +147,7 @@ public class BiomeDecorator { for (j = 0; j < this.z; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot WorldGenerator worldgenerator = biomebase.b(this.b); worldgenerator.a(this.a, this.b, k, i1, l); @@ -156,7 +156,7 @@ public class BiomeDecorator { for (j = 0; j < this.A; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot (new WorldGenDeadBush(Blocks.DEAD_BUSH)).a(this.a, this.b, k, i1, l); } @@ -164,7 +164,7 @@ public class BiomeDecorator { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - for (i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { + for (i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); i1 > 0 && this.a.isEmpty(k, i1 - 1, l); --i1) { // Spigot ; } @@ -182,7 +182,7 @@ public class BiomeDecorator { if (this.b.nextInt(8) == 0) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.r.a(this.a, this.b, k, i1, l); } } @@ -190,42 +190,42 @@ public class BiomeDecorator { if (this.b.nextInt(4) == 0) { j = this.c + this.b.nextInt(16) + 8; k = this.d + this.b.nextInt(16) + 8; - l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); + l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot this.q.a(this.a, this.b, j, l, k); } if (this.b.nextInt(8) == 0) { j = this.c + this.b.nextInt(16) + 8; k = this.d + this.b.nextInt(16) + 8; - l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); + l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot this.r.a(this.a, this.b, j, l, k); } for (j = 0; j < this.C; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.t.a(this.a, this.b, k, i1, l); } for (j = 0; j < 10; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.t.a(this.a, this.b, k, i1, l); } if (this.b.nextInt(32) == 0) { j = this.c + this.b.nextInt(16) + 8; k = this.d + this.b.nextInt(16) + 8; - l = this.b.nextInt(this.a.getHighestBlockYAt(j, k) * 2); + l = this.b.nextInt(this.getHighestBlockYAt(j, k) * 2); // Spigot (new WorldGenPumpkin()).a(this.a, this.b, j, l, k); } for (j = 0; j < this.D; ++j) { k = this.c + this.b.nextInt(16) + 8; l = this.d + this.b.nextInt(16) + 8; - i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2); + i1 = this.b.nextInt(this.getHighestBlockYAt(k, l) * 2); // Spigot this.u.a(this.a, this.b, k, i1, l); } @@ -276,4 +276,11 @@ public class BiomeDecorator { this.a(1, this.n, 0, 16); this.b(1, this.o, 16, 16); } + + // Spigot Start + private int getHighestBlockYAt(int x, int z) + { + return Math.max( 1, this.a.getHighestBlockYAt( x, z ) ); + } + // Spigot End } -- 1.8.3.2