From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: TrollyLoki Date: Wed, 11 Oct 2023 00:45:54 -0400 Subject: [PATCH] Add API to get the collision shape of a block before it's placed diff --git a/src/main/java/org/bukkit/block/data/BlockData.java b/src/main/java/org/bukkit/block/data/BlockData.java index 31111cea5ffd018c3c011c1f3b8befbbd33db5e5..66903e0fa65052ede789a163dad723ba05a2cc8c 100644 --- a/src/main/java/org/bukkit/block/data/BlockData.java +++ b/src/main/java/org/bukkit/block/data/BlockData.java @@ -204,6 +204,19 @@ public interface BlockData extends Cloneable { */ boolean isFaceSturdy(@NotNull BlockFace face, @NotNull BlockSupport support); + // Paper start + /** + * Calculates the collision shape this block data would have at a particular location. + *

+ * This does not take into account any block updates that may occur if the block was to be actually placed in the world. + * + * @param location the location to calculate the collision shape at + * + * @return a {@link org.bukkit.util.VoxelShape} representing the collision shape of this block data. + */ + @NotNull org.bukkit.util.VoxelShape getCollisionShape(@NotNull Location location); + // Paper end + /** * Gets the material that a player would use to place this block. *