From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: David Slovikosky Date: Tue, 9 Jun 2020 00:10:03 -0700 Subject: [PATCH] Fix missing chunks due to integer overflow This patch fixes a bug in the EndIslandDensityFunction class where the distance from 0,0 squared overflows the maximum size of an integer. The overflow leads to hard chunk borders around 370,000 blocks from 0,0. After this cutoff there is a few hundred thousand block gap before end land resuming to generate at 530,000 blocks from spawn. This is due to the integer flipping back and forth. The fix for the issue is quite simple, casting chunk coordinates to longs allows the distance calculation to avoid overflow and work as intended. This issue is being tracked in Mojira ticket MC-159283 diff --git a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java index 6171d57a0e5d1aecadfb2c23a72a92d897ca41ee..b09bc1dac649ce9f4826edc1923c843804226993 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java +++ b/src/main/java/net/minecraft/world/level/levelgen/DensityFunctions.java @@ -521,7 +521,7 @@ public final class DensityFunctions { int j = z / 2; int k = x % 2; int l = z % 2; - float f = 100.0F - Mth.sqrt((float)(x * x + z * z)) * 8.0F; + float f = 100.0F - Mth.sqrt((long) x * (long) x + (long) z * (long) z) * 8.0F; // Paper - cast ints to long to avoid integer overflow f = Mth.clamp(f, -100.0F, 80.0F); for (int m = -12; m <= 12; m++) {