package net.minecraft.server; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Random; public class EnchantmentManager { private static final Random random = new Random(); private static final EnchantmentModifier1 b = new EnchantmentModifier1((EmptyClass3) null); private static final EnchantmentModifier2 c = new EnchantmentModifier2((EmptyClass3) null); public EnchantmentManager() {} public static int b(int i, ItemStack itemstack) { // CraftBukkit - priv to pub if (itemstack == null) { return 0; } else { NBTTagList nbttaglist = itemstack.p(); if (nbttaglist == null) { return 0; } else { for (int j = 0; j < nbttaglist.d(); ++j) { short short1 = ((NBTTagCompound) nbttaglist.a(j)).e("id"); short short2 = ((NBTTagCompound) nbttaglist.a(j)).e("lvl"); if (short1 == i) { return short2; } } return 0; } } } private static int a(int i, ItemStack[] aitemstack) { int j = 0; ItemStack[] aitemstack1 = aitemstack; int k = aitemstack.length; for (int l = 0; l < k; ++l) { ItemStack itemstack = aitemstack1[l]; int i1 = b(i, itemstack); if (i1 > j) { j = i1; } } return j; } private static void a(EnchantmentModifier enchantmentmodifier, ItemStack itemstack) { if (itemstack != null) { NBTTagList nbttaglist = itemstack.p(); if (nbttaglist != null) { for (int i = 0; i < nbttaglist.d(); ++i) { short short1 = ((NBTTagCompound) nbttaglist.a(i)).e("id"); short short2 = ((NBTTagCompound) nbttaglist.a(i)).e("lvl"); if (Enchantment.byId[short1] != null) { enchantmentmodifier.a(Enchantment.byId[short1], short2); } } } } } private static void a(EnchantmentModifier enchantmentmodifier, ItemStack[] aitemstack) { ItemStack[] aitemstack1 = aitemstack; int i = aitemstack.length; for (int j = 0; j < i; ++j) { ItemStack itemstack = aitemstack1[j]; a(enchantmentmodifier, itemstack); } } public static int a(InventoryPlayer inventoryplayer, DamageSource damagesource) { b.a = 0; b.b = damagesource; a((EnchantmentModifier) b, inventoryplayer.armor); if (b.a > 25) { b.a = 25; } return (b.a + 1 >> 1) + random.nextInt((b.a >> 1) + 1); } public static int a(InventoryPlayer inventoryplayer, EntityLiving entityliving) { c.a = 0; c.b = entityliving; a((EnchantmentModifier) c, inventoryplayer.getItemInHand()); return c.a > 0 ? 1 + random.nextInt(c.a) : 0; } public static int b(InventoryPlayer inventoryplayer, EntityLiving entityliving) { return b(Enchantment.KNOCKBACK.id, inventoryplayer.getItemInHand()); } public static int c(InventoryPlayer inventoryplayer, EntityLiving entityliving) { return b(Enchantment.FIRE_ASPECT.id, inventoryplayer.getItemInHand()); } public static int a(InventoryPlayer inventoryplayer) { return a(Enchantment.OXYGEN.id, inventoryplayer.armor); } public static int b(InventoryPlayer inventoryplayer) { return b(Enchantment.DIG_SPEED.id, inventoryplayer.getItemInHand()); } public static int c(InventoryPlayer inventoryplayer) { return b(Enchantment.DURABILITY.id, inventoryplayer.getItemInHand()); } public static boolean d(InventoryPlayer inventoryplayer) { return b(Enchantment.SILK_TOUCH.id, inventoryplayer.getItemInHand()) > 0; } public static int e(InventoryPlayer inventoryplayer) { return b(Enchantment.LOOT_BONUS_BLOCKS.id, inventoryplayer.getItemInHand()); } public static int f(InventoryPlayer inventoryplayer) { return b(Enchantment.LOOT_BONUS_MOBS.id, inventoryplayer.getItemInHand()); } public static boolean g(InventoryPlayer inventoryplayer) { return a(Enchantment.WATER_WORKER.id, inventoryplayer.armor) > 0; } public static int a(Random random, int i, int j, ItemStack itemstack) { Item item = itemstack.getItem(); int k = item.c(); if (k <= 0) { return 0; } else { if (j > 30) { j = 30; } j = 1 + random.nextInt((j >> 1) + 1) + random.nextInt(j + 1); int l = random.nextInt(5) + j; return i == 0 ? (l >> 1) + 1 : (i == 1 ? l * 2 / 3 + 1 : l); } } public static List a(Random random, ItemStack itemstack, int i) { Item item = itemstack.getItem(); int j = item.c(); if (j <= 0) { return null; } else { j = 1 + random.nextInt((j >> 1) + 1) + random.nextInt((j >> 1) + 1); int k = j + i; float f = (random.nextFloat() + random.nextFloat() - 1.0F) * 0.25F; int l = (int) ((float) k * (1.0F + f) + 0.5F); ArrayList arraylist = null; Map map = a(l, itemstack); if (map != null && !map.isEmpty()) { WeightedRandomChoiceEnchantment weightedrandomchoiceenchantment = (WeightedRandomChoiceEnchantment) WeightedRandom.a(random, map.values()); if (weightedrandomchoiceenchantment != null) { arraylist = new ArrayList(); arraylist.add(weightedrandomchoiceenchantment); for (int i1 = l >> 1; random.nextInt(50) <= i1; i1 >>= 1) { Iterator iterator = map.keySet().iterator(); while (iterator.hasNext()) { Integer integer = (Integer) iterator.next(); boolean flag = true; Iterator iterator1 = arraylist.iterator(); while (true) { if (iterator1.hasNext()) { WeightedRandomChoiceEnchantment weightedrandomchoiceenchantment1 = (WeightedRandomChoiceEnchantment) iterator1.next(); if (weightedrandomchoiceenchantment1.a.a(Enchantment.byId[integer.intValue()])) { continue; } flag = false; } if (!flag) { iterator.remove(); } break; } } if (!map.isEmpty()) { WeightedRandomChoiceEnchantment weightedrandomchoiceenchantment2 = (WeightedRandomChoiceEnchantment) WeightedRandom.a(random, map.values()); arraylist.add(weightedrandomchoiceenchantment2); } } } } return arraylist; } } public static Map a(int i, ItemStack itemstack) { Item item = itemstack.getItem(); HashMap hashmap = null; Enchantment[] aenchantment = Enchantment.byId; int j = aenchantment.length; for (int k = 0; k < j; ++k) { Enchantment enchantment = aenchantment[k]; if (enchantment != null && enchantment.slot.a(item)) { for (int l = enchantment.getStartLevel(); l <= enchantment.getMaxLevel(); ++l) { if (i >= enchantment.a(l) && i <= enchantment.b(l)) { if (hashmap == null) { hashmap = new HashMap(); } hashmap.put(Integer.valueOf(enchantment.id), new WeightedRandomChoiceEnchantment(enchantment, l)); } } } } return hashmap; } }