package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting; import org.bukkit.craftbukkit.inventory.CraftInventoryView; // CraftBukkit end public class ContainerPlayer extends Container { public InventoryCrafting craftInventory; public IInventory resultInventory; public boolean c; // CraftBukkit start private CraftInventoryView bukkitEntity = null; private PlayerInventory player; // CraftBukkit end public ContainerPlayer(PlayerInventory playerinventory) { this(playerinventory, true); } public ContainerPlayer(PlayerInventory playerinventory, boolean flag) { this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction this.craftInventory = new InventoryCrafting(this, 2, 2); this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot this.player = playerinventory; // CraftBukkit - save player this.c = false; this.c = flag; this.a((Slot) (new SlotResult(playerinventory.d, this.craftInventory, this.resultInventory, 0, 144, 36))); int i; int j; for (i = 0; i < 2; ++i) { for (j = 0; j < 2; ++j) { this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18)); } } for (i = 0; i < 4; ++i) { this.a((Slot) (new SlotArmor(this, playerinventory, playerinventory.getSize() - 1 - i, 8, 8 + i * 18, i))); } for (i = 0; i < 3; ++i) { for (j = 0; j < 9; ++j) { this.a(new Slot(playerinventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.a(new Slot(playerinventory, i, 8 + i * 18, 142)); } // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty } public void a(IInventory iinventory) { // CraftBukkit start (Note: the following line would cause an error if called during construction) CraftingManager.getInstance().lastCraftView = getBukkitView(); ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory); this.resultInventory.setItem(0, craftResult); if (super.listeners.size() < 1) { return; } EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it. player.netServerHandler.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult)); // CraftBukkit end } public void a(EntityHuman entityhuman) { super.a(entityhuman); for (int i = 0; i < 4; ++i) { ItemStack itemstack = this.craftInventory.getItem(i); if (itemstack != null) { entityhuman.b(itemstack); this.craftInventory.setItem(i, (ItemStack) null); } } } public boolean b(EntityHuman entityhuman) { return true; } public ItemStack a(int i) { ItemStack itemstack = null; Slot slot = (Slot) this.e.get(i); if (slot != null && slot.c()) { ItemStack itemstack1 = slot.getItem(); itemstack = itemstack1.cloneItemStack(); if (i == 0) { if (!this.a(itemstack1, 9, 45, true)) { return null; } } else if (i >= 9 && i < 36) { if (!this.a(itemstack1, 36, 45, false)) { return null; } } else if (i >= 36 && i < 45) { if (!this.a(itemstack1, 9, 36, false)) { return null; } } else if (!this.a(itemstack1, 9, 45, false)) { return null; } if (itemstack1.count == 0) { slot.c((ItemStack) null); } else { slot.d(); } if (itemstack1.count == itemstack.count) { return null; } slot.b(itemstack1); } return itemstack; } // CraftBukkit start public CraftInventoryView getBukkitView() { if (bukkitEntity != null) { return bukkitEntity; } CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory); bukkitEntity = new CraftInventoryView(this.player.d.getBukkitEntity(), inventory, this); return bukkitEntity; } // CraftBukkit end }