--- a/net/minecraft/server/EntityLightning.java +++ b/net/minecraft/server/EntityLightning.java @@ -5,6 +5,8 @@ import java.util.List; import javax.annotation.Nullable; +import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit + public class EntityLightning extends Entity { private int lifeTicks; @@ -45,7 +47,24 @@ this.a(4); } - this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); + // CraftBukkit start - Use relative location for far away sounds + // this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F); + float pitch = 0.8F + this.random.nextFloat() * 0.2F; + int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16; + for (EntityPlayer player : (List) (List) this.world.getPlayers()) { + double deltaX = this.locX() - player.locX(); + double deltaZ = this.locZ() - player.locZ(); + double distanceSquared = deltaX * deltaX + deltaZ * deltaZ; + if (distanceSquared > viewDistance * viewDistance) { + double deltaLength = Math.sqrt(distanceSquared); + double relativeX = player.locX() + (deltaX / deltaLength) * viewDistance; + double relativeZ = player.locZ() + (deltaZ / deltaLength) * viewDistance; + player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, relativeX, this.locY(), relativeZ, 10000.0F, pitch)); + } else { + player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, this.locX(), this.locY(), this.locZ(), 10000.0F, pitch)); + } + } + // CraftBukkit end this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); } @@ -61,7 +80,7 @@ } } - if (this.lifeTicks >= 0) { + if (this.lifeTicks >= 0 && !this.isEffect) { // CraftBukkit - add !this.isEffect if (!(this.world instanceof WorldServer)) { this.world.c(2); } else if (!this.isEffect) { @@ -89,7 +108,11 @@ IBlockData iblockdata = BlockFireAbstract.a((IBlockAccess) this.world, blockposition); if (this.world.getType(blockposition).isAir() && iblockdata.canPlace(this.world, blockposition)) { - this.world.setTypeUpdate(blockposition, iblockdata); + // CraftBukkit start - add "!isEffect" + if (!isEffect && !CraftEventFactory.callBlockIgniteEvent(world, blockposition, this).isCancelled()) { + this.world.setTypeUpdate(blockposition, iblockdata); + } + // CraftBukkit end } for (int j = 0; j < i; ++j) { @@ -97,7 +120,11 @@ iblockdata = BlockFireAbstract.a((IBlockAccess) this.world, blockposition1); if (this.world.getType(blockposition1).isAir() && iblockdata.canPlace(this.world, blockposition1)) { - this.world.setTypeUpdate(blockposition1, iblockdata); + // CraftBukkit start - add "!isEffect" + if (!isEffect && !CraftEventFactory.callBlockIgniteEvent(world, blockposition1, this).isCancelled()) { + this.world.setTypeUpdate(blockposition1, iblockdata); + } + // CraftBukkit end } }