From cd3141f70b485987b353d976c2e10a2d662b4d42 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 9 Apr 2020 21:20:33 -0400 Subject: [PATCH] Don't move existing players to world spawn This can cause a nasty server lag the spawn chunks are not kept loaded or they aren't finished loading yet, or if the world spawn radius is larger than the keep loaded range. By skipping this, we avoid potential for a large spike on server start. diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index f44825090..4625d11a1 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -118,7 +118,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this); this.advancementDataPlayer = minecraftserver.getPlayerList().f(this); this.H = 1.0F; - this.a(worldserver); + //this.a(worldserver); // Paper - don't move to spawn on login, only first join this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper @@ -166,6 +166,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { } // CraftBukkit end + public void moveToSpawn(WorldServer worldserver) { a(worldserver); } // Paper - OBFHELPER private void a(WorldServer worldserver) { BlockPosition blockposition = worldserver.getSpawn(); @@ -306,7 +307,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { position = new Vec3D(world.getSpawn()); } this.world = world; - this.setPosition(position.getX(), position.getY(), position.getZ()); + this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet } this.dimension = ((WorldServer) this.world).getWorldProvider().getDimensionManager(); this.playerInteractManager.a((WorldServer) world); diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index 01345a62b..dfe625157 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -108,6 +108,7 @@ public abstract class PlayerList { NBTTagCompound bukkit = nbttagcompound.getCompound("bukkit"); s = bukkit.hasKeyOfType("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s; } + if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver); // Paper - only move to spawn on first login, otherwise, stay where you are.... // CraftBukkit end entityplayer.spawnIn(worldserver); -- 2.25.1