--- a/net/minecraft/server/Chunk.java +++ b/net/minecraft/server/Chunk.java @@ -95,8 +95,19 @@ } } + // CraftBukkit start + this.bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this); } + public org.bukkit.Chunk bukkitChunk; + public org.bukkit.Chunk getBukkitChunk() { + return bukkitChunk; + } + + public boolean mustNotSave; + public boolean needsDecoration; + // CraftBukkit end + public Chunk(World world, ProtoChunk protochunk) { this(world, protochunk.getPos(), protochunk.getBiomeIndex(), protochunk.p(), protochunk.n(), protochunk.o(), protochunk.q(), protochunk.getSections(), (Consumer) null); Iterator iterator = protochunk.y().iterator(); @@ -138,6 +149,7 @@ this.b(protochunk.r()); this.s = true; + this.needsDecoration = true; // CraftBukkit } @Override @@ -228,9 +240,16 @@ } } + // CraftBukkit start @Nullable @Override public IBlockData setType(BlockPosition blockposition, IBlockData iblockdata, boolean flag) { + return this.setType(blockposition, iblockdata, flag, true); + } + + @Nullable + public IBlockData setType(BlockPosition blockposition, IBlockData iblockdata, boolean flag, boolean doPlace) { + // CraftBukkit end int i = blockposition.getX() & 15; int j = blockposition.getY(); int k = blockposition.getZ() & 15; @@ -282,7 +301,8 @@ } } - if (!this.world.isClientSide) { + // CraftBukkit - Don't place while processing the BlockPlaceEvent, unless it's a BlockContainer. Prevents blocks such as TNT from activating when cancelled. + if (!this.world.isClientSide && doPlace && (!this.world.captureBlockStates || block instanceof BlockTileEntity)) { iblockdata.onPlace(this.world, blockposition, iblockdata1, flag); } @@ -382,7 +402,12 @@ @Nullable public TileEntity a(BlockPosition blockposition, Chunk.EnumTileEntityState chunk_enumtileentitystate) { - TileEntity tileentity = (TileEntity) this.tileEntities.get(blockposition); + // CraftBukkit start + TileEntity tileentity = world.capturedTileEntities.get(blockposition); + if (tileentity == null) { + tileentity = (TileEntity) this.tileEntities.get(blockposition); + } + // CraftBukkit end if (tileentity == null) { NBTTagCompound nbttagcompound = (NBTTagCompound) this.e.remove(blockposition); @@ -429,6 +454,13 @@ tileentity1.V_(); } + // CraftBukkit start + } else { + System.out.println("Attempted to place a tile entity (" + tileentity + ") at " + tileentity.position.getX() + "," + tileentity.position.getY() + "," + tileentity.position.getZ() + + " (" + getType(blockposition) + ") where there was no entity tile!"); + System.out.println("Chunk coordinates: " + (this.loc.x * 16) + "," + (this.loc.z * 16)); + new Exception().printStackTrace(); + // CraftBukkit end } } @@ -478,6 +510,50 @@ } + // CraftBukkit start + public void loadCallback() { + org.bukkit.Server server = this.world.getServer(); + if (server != null) { + /* + * If it's a new world, the first few chunks are generated inside + * the World constructor. We can't reliably alter that, so we have + * no way of creating a CraftWorld/CraftServer at that point. + */ + server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(this.bukkitChunk, this.needsDecoration)); + + if (this.needsDecoration) { + this.needsDecoration = false; + java.util.Random random = new java.util.Random(); + random.setSeed(world.getSeed()); + long xRand = random.nextLong() / 2L * 2L + 1L; + long zRand = random.nextLong() / 2L * 2L + 1L; + random.setSeed((long) this.loc.x * xRand + (long) this.loc.z * zRand ^ world.getSeed()); + + org.bukkit.World world = this.world.getWorld(); + if (world != null) { + this.world.populating = true; + try { + for (org.bukkit.generator.BlockPopulator populator : world.getPopulators()) { + populator.populate(world, random, bukkitChunk); + } + } finally { + this.world.populating = false; + } + } + server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkPopulateEvent(bukkitChunk)); + } + } + } + + public void unloadCallback() { + org.bukkit.Server server = this.world.getServer(); + org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(this.bukkitChunk, this.isNeedsSaving()); + server.getPluginManager().callEvent(unloadEvent); + // note: saving can be prevented, but not forced if no saving is actually required + this.mustNotSave = !unloadEvent.isSaveChunk(); + } + // CraftBukkit end + public void markDirty() { this.s = true; } @@ -552,7 +628,7 @@ Iterator iterator = this.entitySlices[k].a(oclass).iterator(); while (iterator.hasNext()) { - T t0 = (Entity) iterator.next(); + T t0 = (T) iterator.next(); // CraftBukkit - decompile error if (t0.getBoundingBox().c(axisalignedbb) && (predicate == null || predicate.test(t0))) { list.add(t0); @@ -626,7 +702,7 @@ @Override public boolean isNeedsSaving() { - return this.s || this.q && this.world.getTime() != this.lastSaved; + return (this.s || this.q && this.world.getTime() != this.lastSaved) && !this.mustNotSave; // CraftBukkit } public void d(boolean flag) { @@ -767,7 +843,7 @@ public void B() { if (this.o instanceof ProtoChunkTickList) { - ((ProtoChunkTickList) this.o).a(this.world.getBlockTickList(), (blockposition) -> { + ((ProtoChunkTickList) this.o).a(this.world.getBlockTickList(), (blockposition) -> { // CraftBukkit - decompile error return this.getType(blockposition).getBlock(); }); this.o = TickListEmpty.b(); @@ -777,7 +853,7 @@ } if (this.p instanceof ProtoChunkTickList) { - ((ProtoChunkTickList) this.p).a(this.world.getFluidTickList(), (blockposition) -> { + ((ProtoChunkTickList) this.p).a(this.world.getFluidTickList(), (blockposition) -> { // CraftBukkit - decompile error return this.getFluid(blockposition).getType(); }); this.p = TickListEmpty.b(); @@ -789,12 +865,12 @@ } public void a(WorldServer worldserver) { - if (this.o == TickListEmpty.b()) { + if (this.o == TickListEmpty.b()) { // CraftBukkit - decompile error this.o = new TickListChunk<>(IRegistry.BLOCK::getKey, worldserver.getBlockTickList().a(this.loc, true, false)); this.setNeedsSaving(true); } - if (this.p == TickListEmpty.b()) { + if (this.p == TickListEmpty.b()) { // CraftBukkit - decompile error this.p = new TickListChunk<>(IRegistry.FLUID::getKey, worldserver.getFluidTickList().a(this.loc, true, false)); this.setNeedsSaving(true); }