From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Martijn Muijsers Date: Tue, 15 Aug 2023 21:04:55 +0200 Subject: [PATCH] Do crystal-portal proximity check before entity lookup This adds a very cheap distance check when an end crystal is placed. Attempting to respawn the dragon, which involves looking up the end crystal entities near the portal, every time an end crystal is placed, can be slow on some servers that have players placing end crystals as a style of combat. The very cheap distance check prevents running the entity lookup every time. diff --git a/src/main/java/net/minecraft/world/item/EndCrystalItem.java b/src/main/java/net/minecraft/world/item/EndCrystalItem.java index 48317c7436445a7acff9103bac1de558c42f31cc..b62db8c7c8c57e43869ee239ebf4b02f112355d9 100644 --- a/src/main/java/net/minecraft/world/item/EndCrystalItem.java +++ b/src/main/java/net/minecraft/world/item/EndCrystalItem.java @@ -30,7 +30,7 @@ public class EndCrystalItem extends Item { if (!iblockdata.is(Blocks.OBSIDIAN) && !iblockdata.is(Blocks.BEDROCK)) { return InteractionResult.FAIL; } else { - BlockPos blockposition1 = blockposition.above(); + BlockPos blockposition1 = blockposition.above(); final BlockPos aboveBlockPosition = blockposition1; // Paper - OBFHELPER if (!world.isEmptyBlock(blockposition1)) { return InteractionResult.FAIL; @@ -58,7 +58,7 @@ public class EndCrystalItem extends Item { EndDragonFight enderdragonbattle = ((ServerLevel) world).getDragonFight(); if (enderdragonbattle != null) { - enderdragonbattle.tryRespawn(); + enderdragonbattle.tryRespawn(aboveBlockPosition); // Paper - Perf: Do crystal-portal proximity check before entity lookup } } diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java index 7389cecae1a46d652170bf0cfc5e731a230d4e5a..c90ad702df2fe5c796d041afc04523a0318d9565 100644 --- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java +++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java @@ -563,6 +563,12 @@ public class EndDragonFight { } public boolean tryRespawn() { // CraftBukkit - return boolean + // Paper start - Perf: Do crystal-portal proximity check before entity lookup + return this.tryRespawn(null); + } + + public boolean tryRespawn(@Nullable BlockPos placedEndCrystalPos) { // placedEndCrystalPos is null if the tryRespawn() call was not caused by a placed end crystal + // Paper end - Perf: Do crystal-portal proximity check before entity lookup if (this.dragonKilled && this.respawnStage == null) { BlockPos blockposition = this.portalLocation; @@ -580,6 +586,22 @@ public class EndDragonFight { blockposition = this.portalLocation; } + // Paper start - Perf: Do crystal-portal proximity check before entity lookup + if (placedEndCrystalPos != null) { + // The end crystal must be 0 or 1 higher than the portal origin + int dy = placedEndCrystalPos.getY() - blockposition.getY(); + if (dy != 0 && dy != 1) { + return false; + } + // The end crystal must be within a distance of 1 in one planar direction, and 3 in the other + int dx = placedEndCrystalPos.getX() - blockposition.getX(); + int dz = placedEndCrystalPos.getZ() - blockposition.getZ(); + if (!((dx >= -1 && dx <= 1 && dz >= -3 && dz <= 3) || (dx >= -3 && dx <= 3 && dz >= -1 && dz <= 1))) { + return false; + } + } + // Paper end - Perf: Do crystal-portal proximity check before entity lookup + List list = Lists.newArrayList(); BlockPos blockposition1 = blockposition.above(1); Iterator iterator = Direction.Plane.HORIZONTAL.iterator();