From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Steve Anton <anxuiz.nx@gmail.com>
Date: Thu, 3 Mar 2016 00:09:38 -0600
Subject: [PATCH] Add PlayerInitialSpawnEvent

For modifying a player's initial spawn location as they join the server

This is a duplicate API from spigot, so use our duplicate subclass and
improve setPosition to use raw

== AT ==
public net.minecraft.world.entity.Entity setRot(FF)V

diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index f5a4191977e8675952fc689744c8a39e86f62a07..e870be760f00bac1d5eb32ed6d22c4dc8a8ebf78 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -227,7 +227,7 @@ public abstract class PlayerList {
 
         // Spigot start - spawn location event
         Player spawnPlayer = player.getBukkitEntity();
-        org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
+        org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
         this.cserver.getPluginManager().callEvent(ev);
 
         Location loc = ev.getSpawnLocation();
@@ -235,7 +235,10 @@ public abstract class PlayerList {
 
         player.spawnIn(worldserver1);
         player.gameMode.setLevel((ServerLevel) player.level());
-        player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
+        // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
+        player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
+        player.setRot(loc.getYaw(), loc.getPitch());
+        // Paper end - set raw so we aren't fully joined to the world
         // Spigot end
 
         // CraftBukkit - Moved message to after join