From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Caleb Bassham Date: Fri, 28 Sep 2018 02:32:19 -0500 Subject: [PATCH] Call player spectator target events and improve implementation Use a proper teleport for teleporting to entities in different worlds. Implementation improvements authored by Spottedleaf Validate that the target entity is valid and deny spectate requests from frozen players. Also, make sure the entity is spawned to the client before sending the camera packet. If the entity isn't spawned clientside when it receives the camera packet, then the client will not spectate the target entity. Co-authored-by: Spottedleaf diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index fa8640f961b93dc811296131dfda58faa1908add..15328d344a26f5c40011ee6ba0bc54dd5ab0b87b 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -2182,6 +2182,21 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { this.camera = (Entity) (entity == null ? this : entity); if (entity1 != this.camera) { + // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity + if (this.camera == this) { + com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity()); + if (!playerStopSpectatingEntityEvent.callEvent()) { + this.camera = entity1; // rollback camera entity again + return; + } + } else { + com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity()); + if (!playerStartSpectatingEntityEvent.callEvent()) { + this.camera = entity1; // rollback camera entity again + return; + } + } + // Paper end - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Level world = this.camera.level(); if (world instanceof ServerLevel) {