package net.minecraft.server; // CraftBukkit start import org.bukkit.Server; import org.bukkit.entity.Player; import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.block.BlockIgniteEvent.IgniteCause; import org.bukkit.craftbukkit.CraftWorld; import java.util.Random; // CraftBukkit end public class BlockFire extends Block { private int a[]; private int b[]; protected BlockFire(int i, int j) { super(i, j, Material.l); a = new int[256]; b = new int[256]; a(Block.x.bi, 5, 20); a(Block.J.bi, 5, 5); a(Block.K.bi, 30, 60); a(Block.an.bi, 30, 20); a(Block.am.bi, 15, 100); a(Block.ab.bi, 30, 60); a(true); } private void a(int i, int j, int k) { a[i] = j; b[i] = k; } public AxisAlignedBB d(World world, int i, int j, int k) { return null; } public boolean a() { return false; } public int a(Random random) { return 0; } public int b() { return 10; } public void a(World world, int i, int j, int k, Random random) { boolean flag = world.a(i, j - 1, k) == Block.bb.bi; int l = world.b(i, j, k); if (l < 15) { world.c(i, j, k, l + 1); world.i(i, j, k, bi); } if (!flag && !g(world, i, j, k)) { if (!world.d(i, j - 1, k) || l > 3) { world.e(i, j, k, 0); } return; } if (!flag && !b(((IBlockAccess) (world)), i, j - 1, k) && l == 15 && random.nextInt(4) == 0) { world.e(i, j, k, 0); return; } if (l % 2 == 0 && l > 2) { a(world, i + 1, j, k, 300, random); a(world, i - 1, j, k, 300, random); a(world, i, j - 1, k, 250, random); a(world, i, j + 1, k, 250, random); a(world, i, j, k - 1, 300, random); a(world, i, j, k + 1, 300, random); for (int i1 = i - 1; i1 <= i + 1; i1++) { for (int j1 = k - 1; j1 <= k + 1; j1++) { for (int k1 = j - 1; k1 <= j + 4; k1++) { if (i1 == i && k1 == j && j1 == k) { continue; } int l1 = 100; if (k1 > j + 1) { l1 += (k1 - (j + 1)) * 100; } int i2 = h(world, i1, k1, j1); // CraftBukkit start: Call to stop spread of fire. Server server = ((WorldServer)world).getServer(); CraftWorld cworld = ((WorldServer)world).getWorld(); org.bukkit.block.Block theBlock = (cworld.getBlockAt(i1, j1, k1)); IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SPREAD; Player thePlayer = null; if (theBlock.getTypeId() != Block.ar.bi){ BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer); server.getPluginManager().callEvent(event); if (event.isCancelled()) { return; } } // CraftBukkit end if (i2 > 0 && random.nextInt(l1) <= i2) { world.e(i1, k1, j1, bi); } } } } } } private void a(World world, int i, int j, int k, int l, Random random) { int i1 = b[world.a(i, j, k)]; if (random.nextInt(l) < i1) { boolean flag = world.a(i, j, k) == Block.am.bi; if (random.nextInt(2) == 0) { // CraftBukkit start: Call to stop very slow spread of fire. Server server = ((WorldServer)world).getServer(); CraftWorld cworld = ((WorldServer)world).getWorld(); org.bukkit.block.Block theBlock = (cworld.getBlockAt(i, j, k)); IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.SLOW_SPREAD; Player thePlayer = null; if (theBlock.getTypeId() != Block.ar.bi){ BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer); server.getPluginManager().callEvent(event); if (event.isCancelled()) { return; } } // CraftBukkit end world.e(i, j, k, bi); } else { world.e(i, j, k, 0); } if (flag) { Block.am.a(world, i, j, k, 0); } } } private boolean g(World world, int i, int j, int k) { if (b(((IBlockAccess) (world)), i + 1, j, k)) { return true; } if (b(((IBlockAccess) (world)), i - 1, j, k)) { return true; } if (b(((IBlockAccess) (world)), i, j - 1, k)) { return true; } if (b(((IBlockAccess) (world)), i, j + 1, k)) { return true; } if (b(((IBlockAccess) (world)), i, j, k - 1)) { return true; } return b(((IBlockAccess) (world)), i, j, k + 1); } private int h(World world, int i, int j, int k) { int l = 0; if (!world.e(i, j, k)) { return 0; } else { l = f(world, i + 1, j, k, l); l = f(world, i - 1, j, k, l); l = f(world, i, j - 1, k, l); l = f(world, i, j + 1, k, l); l = f(world, i, j, k - 1, l); l = f(world, i, j, k + 1, l); return l; } } public boolean d() { return false; } public boolean b(IBlockAccess iblockaccess, int i, int j, int k) { return a[iblockaccess.a(i, j, k)] > 0; } public int f(World world, int i, int j, int k, int l) { int i1 = a[world.a(i, j, k)]; if (i1 > l) { return i1; } else { return l; } } public boolean a(World world, int i, int j, int k) { return world.d(i, j - 1, k) || g(world, i, j, k); } public void b(World world, int i, int j, int k, int l) { if (!world.d(i, j - 1, k) && !g(world, i, j, k)) { world.e(i, j, k, 0); return; } else { return; } } public void e(World world, int i, int j, int k) { //TODO this section deals with lighting a block on fire too if (world.a(i, j - 1, k) == Block.ap.bi && Block.be.b_(world, i, j, k)) { return; } if (!world.d(i, j - 1, k) && !g(world, i, j, k)) { world.e(i, j, k, 0); return; } else { world.i(i, j, k, bi); return; } } }