From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Thu, 21 Jul 2022 12:07:54 -0400 Subject: [PATCH] Add and fix missing BlockFadeEvents Beyond calling the BlockFadeEvent in more places, this patch also aims to pass the proper replacement state to the event, specifically for potentially waterlogged block states fading. Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com diff --git a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java index 669234bca9fa50548447f77dc5f314df8d9dd7c9..f2d4264743b6070f36adb66d00a3de0a72b86846 100644 --- a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java +++ b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java @@ -92,6 +92,11 @@ public class FrogspawnBlock extends Block { } private void hatchFrogspawn(ServerLevel world, BlockPos pos, RandomSource random) { + // Paper start - Call BlockFadeEvent + if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.AIR.defaultBlockState()).isCancelled()) { + return; + } + // Paper end - Call BlockFadeEvent this.destroyBlock(world, pos); world.playSound(null, pos, SoundEvents.FROGSPAWN_HATCH, SoundSource.BLOCKS, 1.0F, 1.0F); this.spawnTadpoles(world, pos, random); diff --git a/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java b/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java index 580c77eeaf88083f2aed2e46e6c57dc1fcf9564c..f4cccbc134b33758cd553a29b9f8e9967517500d 100644 --- a/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java +++ b/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java @@ -103,7 +103,7 @@ public class ScaffoldingBlock extends Block implements SimpleWaterloggedBlock { int i = ScaffoldingBlock.getDistance(world, pos); BlockState iblockdata1 = (BlockState) ((BlockState) state.setValue(ScaffoldingBlock.DISTANCE, i)).setValue(ScaffoldingBlock.BOTTOM, this.isBottom(world, pos, i)); - if ((Integer) iblockdata1.getValue(ScaffoldingBlock.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.AIR.defaultBlockState()).isCancelled()) { // CraftBukkit - BlockFadeEvent + if ((Integer) iblockdata1.getValue(ScaffoldingBlock.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, iblockdata1.getFluidState().createLegacyBlock()).isCancelled()) { // CraftBukkit - BlockFadeEvent // Paper - fix wrong block state if ((Integer) state.getValue(ScaffoldingBlock.DISTANCE) == 7) { FallingBlockEntity.fall(world, pos, iblockdata1); } else { diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java index 14a5cd54820243f4ca59857b0d67c1e86457d590..f53808e200bd83ab80954ec5c1e9c14250302be8 100644 --- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java +++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java @@ -60,12 +60,26 @@ public class SnifferEggBlock extends Block { return this.getHatchLevel(state) == 2; } + // Paper start - Call BlockFadeEvent + private void rescheduleTick(ServerLevel world, BlockPos pos) { + int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS; + world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS)); + // reschedule to avoid being stuck here and behave like the other calls (see #onPlace) + } + // Paper end - Call BlockFadeEvent + @Override public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) { if (!this.isReadyToHatch(state)) { world.playSound(null, pos, SoundEvents.SNIFFER_EGG_CRACK, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F); world.setBlock(pos, state.setValue(HATCH, Integer.valueOf(this.getHatchLevel(state) + 1)), 2); } else { + // Paper start - Call BlockFadeEvent + if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, state.getFluidState().createLegacyBlock()).isCancelled()) { + this.rescheduleTick(world, pos); + return; + } + // Paper end - Call BlockFadeEvent world.playSound(null, pos, SoundEvents.SNIFFER_EGG_HATCH, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F); world.destroyBlock(pos, false); Sniffer sniffer = EntityType.SNIFFER.create(world);