From cb77703817c58fc10b14faf4fbfaeee5a9f98e7b Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 17 Jun 2017 16:30:44 -0400 Subject: [PATCH] Profile Lookup Events Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from profiles that had to be looked up. diff --git a/pom.xml b/pom.xml index de5bc3f3..293442c3 100644 --- a/pom.xml +++ b/pom.xml @@ -62,6 +62,13 @@ provided + + + com.mojang + authlib + 1.5.25 + compile + co.aikar fastutil-lite diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java new file mode 100644 index 00000000..6074ecde --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java @@ -0,0 +1,43 @@ +package com.destroystokyo.paper.event.profile; + +import com.mojang.authlib.GameProfile; +import org.bukkit.Bukkit; +import org.bukkit.event.Event; +import org.bukkit.event.HandlerList; + +import javax.annotation.Nonnull; + +/** + * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API + * This is an opportunity to view the response and potentially cache things. + * + * No guarantees are made about thread execution context for this event. If you need to know, check + * event.isAsync() + */ +public class LookupProfileEvent extends Event { + + private static final HandlerList handlers = new HandlerList(); + + private final GameProfile profile; + + public LookupProfileEvent(@Nonnull GameProfile profile) { + super(!Bukkit.isPrimaryThread()); + this.profile = profile; + } + + /** + * @return The profile that was recently looked up. This profile can be mutated + */ + @Nonnull + public GameProfile getProfile() { + return profile; + } + + public HandlerList getHandlers() { + return handlers; + } + + public static HandlerList getHandlerList() { + return handlers; + } +} diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java new file mode 100644 index 00000000..750b9334 --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java @@ -0,0 +1,155 @@ +package com.destroystokyo.paper.event.profile; + +import com.google.common.collect.Multimap; +import com.google.common.collect.Sets; +import com.mojang.authlib.GameProfile; +import com.mojang.authlib.GameProfileRepository; +import com.mojang.authlib.ProfileLookupCallback; +import com.mojang.authlib.properties.Property; +import com.mojang.authlib.properties.PropertyMap; +import org.bukkit.Bukkit; +import org.bukkit.event.Event; +import org.bukkit.event.HandlerList; + +import javax.annotation.Nonnull; +import javax.annotation.Nullable; +import java.util.Set; +import java.util.UUID; + +/** + * Allows a plugin to intercept a Profile Lookup for a Profile by name + * + * At the point of event fire, the UUID and properties are unset. + * + * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped. + * + * No guarantees are made about thread execution context for this event. If you need to know, check + * event.isAsync() + */ +public class PreLookupProfileEvent extends Event { + + private static final HandlerList handlers = new HandlerList(); + + private final String name; + + private UUID uuid; + private PropertyMap properties = new PropertyMap(); + + public PreLookupProfileEvent(@Nonnull String name) { + super(!Bukkit.isPrimaryThread()); + this.name = name; + } + + /** + * @return Name of the profile + */ + @Nonnull + public String getName() { + return name; + } + + /** + * @return The UUID of the profile if it has already been provided by a plugin + * + * If this value is left null by the completion of the event call, then the server will + * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a + * {@link LookupProfileEvent} + */ + @Nullable + public UUID getUUID() { + return uuid; + } + + /** + * Sets the UUID for this player name. This will skip the initial API call to find the players UUID. + * + * However, if Profile Properties are needed by the server, you must also set them or else an API call will still be made. + * + * @param uuid the UUID to set on the {@link GameProfile} or null to reset + */ + public void setUUID(@Nullable UUID uuid) { + this.uuid = uuid; + } + + /** + * Get the properties for this profile + * + * @return the property map to attach to the new {@link GameProfile} + */ + @Nonnull + public Multimap getProperties() { + return properties; + } + + /** + * Completely replaces all Properties with the new provided properties + * @param properties the properties to set on the new profile + */ + public void setProperties(Multimap properties) { + this.properties = new PropertyMap(); + this.properties.putAll(properties); + } + + /** + * Adds additional properties, without removing the original properties + * @param properties the properties to add to the existing properties + */ + public void addProperties(Multimap properties) { + this.properties.putAll(properties); + } + + public HandlerList getHandlers() { + return handlers; + } + + public static HandlerList getHandlerList() { + return handlers; + } + + /* + * Wraps the Profile Repository so we can intercept all lookups + */ + public static GameProfileRepository wrapProfileRepository(final GameProfileRepository orig) { + return (names, agent, callback) -> { + Set unfoundNames = Sets.newHashSet(); + for (String name : names) { + PreLookupProfileEvent event = new PreLookupProfileEvent(name); + event.callEvent(); + if (event.getUUID() != null) { + // Plugin provided UUI, we can skip network call. + GameProfile gameprofile = new GameProfile(event.getUUID(), name); + // We might even have properties! + gameprofile.getProperties().putAll(event.getProperties()); + callback.onProfileLookupSucceeded(gameprofile); + } else { + unfoundNames.add(name); + } + } + + // Some things were not found.... Proceed to look up. + if (!unfoundNames.isEmpty() && orig != null) { + String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]); + orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback)); + } + }; + } + + private static class PreProfileLookupCallback implements ProfileLookupCallback { + private final ProfileLookupCallback callback; + + PreProfileLookupCallback(ProfileLookupCallback callback) { + this.callback = callback; + } + + @Override + public void onProfileLookupSucceeded(GameProfile gameProfile) { + new LookupProfileEvent(gameProfile).callEvent(); + callback.onProfileLookupSucceeded(gameProfile); + } + + @Override + public void onProfileLookupFailed(GameProfile gameProfile, Exception e) { + callback.onProfileLookupFailed(gameProfile, e); + } + } +} -- 2.13.3.windows.1