From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Bjarne Koll Date: Mon, 8 Jul 2024 22:01:08 +0200 Subject: [PATCH] Only call EntityDamageEvents before actuallyHurt The recent upstream update moved around the event logic for EntiyDamageEvent and its derivatives. However, the event was called on every call to #hurt as it was moved out of actuallyHurt. This patch moves the invocation directly before the #actuallyHurt calls, respective invulnerable timings. diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 5e4716158da891216acc835f2560f980f527c66f..ad536c76010957650814b293fc8220ac525c13f1 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -1489,12 +1489,7 @@ public abstract class LivingEntity extends Entity implements Attackable { } // CraftBukkit start - EntityDamageEvent event = this.handleEntityDamage(source, amount); - amount = 0; - amount += (float) event.getDamage(DamageModifier.BASE); - amount += (float) event.getDamage(DamageModifier.BLOCKING); - amount += (float) event.getDamage(DamageModifier.FREEZING); - amount += (float) event.getDamage(DamageModifier.HARD_HAT); + EntityDamageEvent event; // Paper - move this into the actual invuln check.... // CraftBukkit end this.walkAnimation.setSpeed(1.5F); @@ -1509,6 +1504,11 @@ public abstract class LivingEntity extends Entity implements Attackable { return false; } + // Paper start - only call damage event when actuallyHurt will be called - move call logic down + event = this.handleEntityDamage(source, amount); + amount = computeAmountFromEntityDamageEvent(event); + // Paper end - only call damage event when actuallyHurt will be called - move call logic down + // CraftBukkit start if (!this.actuallyHurt(world, source, (float) event.getFinalDamage() - this.lastHurt, event)) { return false; @@ -1518,6 +1518,10 @@ public abstract class LivingEntity extends Entity implements Attackable { this.lastHurt = amount; flag1 = false; } else { + // Paper start - only call damage event when actuallyHurt will be called - move call logic down + event = this.handleEntityDamage(source, amount); + amount = computeAmountFromEntityDamageEvent(event); + // Paper end - only call damage event when actuallyHurt will be called - move call logic down // CraftBukkit start if (!this.actuallyHurt(world, source, (float) event.getFinalDamage(), event)) { return false; @@ -1653,6 +1657,18 @@ public abstract class LivingEntity extends Entity implements Attackable { } } + // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic + private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) { + // Taken from hurt()'s craftbukkit diff. + float amount = 0; + amount += (float) event.getDamage(DamageModifier.BASE); + amount += (float) event.getDamage(DamageModifier.BLOCKING); + amount += (float) event.getDamage(DamageModifier.FREEZING); + amount += (float) event.getDamage(DamageModifier.HARD_HAT); + return amount; + } + // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic + protected void blockUsingShield(LivingEntity attacker) { attacker.blockedByShield(this); }