package net.minecraft.server; import java.util.Random; public class BlockTNT extends Block { public BlockTNT(int i, int j) { super(i, j, Material.TNT); } public int a(int i) { return i == 0 ? this.textureId + 2 : (i == 1 ? this.textureId + 1 : this.textureId); } public void onPlace(World world, int i, int j, int k) { super.onPlace(world, i, j, k); // CraftBukkit start - onPlace(World, int, int, int) -> postPlace(World, int, int, int, int) } public void postPlace(World world, int i, int j, int k, int l) { super.postPlace(world, i, j, k, l); // CraftBukkit end if (world.isBlockIndirectlyPowered(i, j, k)) { this.postBreak(world, i, j, k, 1); world.setTypeId(i, j, k, 0); } } public void doPhysics(World world, int i, int j, int k, int l) { if (l > 0 && Block.byId[l].isPowerSource() && world.isBlockIndirectlyPowered(i, j, k)) { this.postBreak(world, i, j, k, 1); world.setTypeId(i, j, k, 0); } } public int a(Random random) { return 0; } public void wasExploded(World world, int i, int j, int k) { EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(world, (double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F)); entitytntprimed.fuseTicks = world.random.nextInt(entitytntprimed.fuseTicks / 4) + entitytntprimed.fuseTicks / 8; world.addEntity(entitytntprimed); } public void postBreak(World world, int i, int j, int k, int l) { if (!world.isStatic) { if ((l & 1) == 0) { this.a(world, i, j, k, new ItemStack(Block.TNT.id, 1, 0)); } else { EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(world, (double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F)); world.addEntity(entitytntprimed); world.makeSound(entitytntprimed, "random.fuse", 1.0F, 1.0F); } } } public void attack(World world, int i, int j, int k, EntityHuman entityhuman) { if (entityhuman.Q() != null && entityhuman.Q().id == Item.FLINT_AND_STEEL.id) { world.setRawData(i, j, k, 1); } super.attack(world, i, j, k, entityhuman); } public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) { return super.interact(world, i, j, k, entityhuman); } protected ItemStack a_(int i) { return null; } }