From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 18 Mar 2016 15:12:22 -0400 Subject: [PATCH] Configurable Non Player Arrow Despawn Rate Can set a much shorter despawn rate for arrows that players can not pick up. diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java index 94f6b097a2c29fd00d6a670c5bb35fb4ade23d2e..efcfbcb3dc352c9015cc9121dc8d98e8deed8bfd 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java @@ -332,7 +332,7 @@ public abstract class AbstractArrow extends Projectile { protected void tickDespawn() { ++this.life; - if (this.life >= ((this instanceof ThrownTrident) ? this.level().spigotConfig.tridentDespawnRate : this.level().spigotConfig.arrowDespawnRate)) { // Spigot + if (this.life >= (pickup == Pickup.CREATIVE_ONLY ? this.level().paperConfig().entities.spawning.creativeArrowDespawnRate.value() : (pickup == Pickup.DISALLOWED ? this.level().paperConfig().entities.spawning.nonPlayerArrowDespawnRate.value() : ((this instanceof ThrownTrident) ? this.level().spigotConfig.tridentDespawnRate : this.level().spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - Configurable non-player arrow despawn rate; TODO: Extract this to init? this.discard(EntityRemoveEvent.Cause.DESPAWN); // CraftBukkit - add Bukkit remove cause }