From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Wed, 13 Apr 2022 08:25:42 +0100 Subject: [PATCH] Prevent tile entity copies loading chunks diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index cf5ef052a262a910ed5348ba83ccf9274450a030..e783dbe494b85928d67a0490a664e4b7dbef832c 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -3412,7 +3412,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound); if (this.player.level.isLoaded(blockposition)) { - BlockEntity tileentity = this.player.level.getBlockEntity(blockposition); + // Paper start + BlockEntity tileentity = null; + if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) { + tileentity = this.player.level.getBlockEntity(blockposition); + } + // Paper end if (tileentity != null) { tileentity.saveToItem(itemstack);