From 18801c8a166e2218b454c809a2e7f6570ba5f0c6 Mon Sep 17 00:00:00 2001 From: Iceee Date: Tue, 8 Jul 2014 22:51:47 -0500 Subject: [PATCH] Don't tick chests diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java index c900caf..dfa2ce2 100644 --- a/src/main/java/net/minecraft/server/TileEntityChest.java +++ b/src/main/java/net/minecraft/server/TileEntityChest.java @@ -252,7 +252,8 @@ public class TileEntityChest extends TileEntity implements IInventory { super.h(); if (this.world == null) return; // CraftBukkit this.i(); - ++this.ticks; + // PaperSpigot start - Don't tick chests + /* ++this.ticks; float f; if (!this.world.isStatic && this.o != 0 && (this.ticks + this.x + this.y + this.z) % 200 == 0) { @@ -326,7 +327,7 @@ public class TileEntityChest extends TileEntity implements IInventory { if (this.m < 0.0F) { this.m = 0.0F; } - } + } */ } public boolean c(int i, int j) { @@ -349,6 +350,25 @@ public class TileEntityChest extends TileEntity implements IInventory { if (this.world == null) return; // CraftBukkit this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o); + // PaperSpigot start - Sound handling here now that we're not ticking chests + float f = 0.1F; + double d0; + if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) { + double d1 = (double) this.x + 0.5D; + d0 = (double) this.z + 0.5D; + + if (this.l != null) { + d0 += 0.5D; + } + + if (this.j != null) { + d1 += 0.5D; + } + + this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); + } + // PaperSpigot end + // CraftBukkit start - Call redstone event if (this.q() == Blocks.TRAPPED_CHEST) { int newPower = Math.max(0, Math.min(15, this.o)); @@ -371,6 +391,25 @@ public class TileEntityChest extends TileEntity implements IInventory { if (this.world == null) return; // CraftBukkit this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o); + // PaperSpigot start - Sound handling here now that we're not ticking chests + double d0; + + if (this.o == 0 && this.i == null && this.k == null) { + d0 = (double) this.x + 0.5D; + double d2 = (double) this.z + 0.5D; + + if (this.l != null) { + d2 += 0.5D; + } + + if (this.j != null) { + d0 += 0.5D; + } + + this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); + } + // PaperSpigot end + // CraftBukkit start - Call redstone event if (this.q() == Blocks.TRAPPED_CHEST) { int newPower = Math.max(0, Math.min(15, this.o)); -- 1.9.1