From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Sat, 1 Feb 2020 16:50:39 +0100 Subject: [PATCH] Pillager patrol spawn settings and per player options This adds config options for defining the spawn chance, spawn delay and spawn start day as well as toggles for handling the spawn delay and start day per player. (Based on the time played statistic) When not per player it will use the Vanilla mechanic of one delay per world and the world age for the start day. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 7c1e0c45f6456026be8d7c1d84cec3600d0a55ac..ab37621a4955b122415ceace9c9eb135b71099cd 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -498,10 +498,21 @@ public class PaperWorldConfig { } public boolean disablePillagerPatrols = false; + public double patrolSpawnChance = 0.2; + public boolean patrolPerPlayerDelay = false; + public int patrolDelay = 12000; + public boolean patrolPerPlayerStart = false; + public int patrolStartDay = 5; private void pillagerSettings() { disablePillagerPatrols = getBoolean("game-mechanics.disable-pillager-patrols", disablePillagerPatrols); + patrolSpawnChance = getDouble("game-mechanics.pillager-patrols.spawn-chance", patrolSpawnChance); + patrolPerPlayerDelay = getBoolean("game-mechanics.pillager-patrols.spawn-delay.per-player", patrolPerPlayerDelay); + patrolDelay = getInt("game-mechanics.pillager-patrols.spawn-delay.ticks", patrolDelay); + patrolPerPlayerStart = getBoolean("game-mechanics.pillager-patrols.start.per-player", patrolPerPlayerStart); + patrolStartDay = getInt("game-mechanics.pillager-patrols.start.day", patrolStartDay); } + public boolean entitiesTargetWithFollowRange = false; private void entitiesTargetWithFollowRange() { entitiesTargetWithFollowRange = getBoolean("entities-target-with-follow-range", entitiesTargetWithFollowRange); diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 01b9edc8aaf472650f171f1b88229807bcfdc145..06d13cca9179156a14571785e8ed3c4d8f956ccd 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -223,6 +223,7 @@ public class ServerPlayer extends Player { public boolean wonGame; private int containerUpdateDelay; // Paper public long loginTime; // Paper + public int patrolSpawnDelay; // Paper - per player patrol spawns // Paper start - cancellable death event public boolean queueHealthUpdatePacket = false; public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket; diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java index 4fc90f8a1fa199a1af6c125ccadcb78c970671ec..2d54bfd3c4156b2191bb95bf8bc7f172f50e0bd8 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java +++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java @@ -23,7 +23,7 @@ public class PatrolSpawner implements CustomSpawner { @Override public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) { - if (world.paperConfig.disablePillagerPatrols) return 0; // Paper + if (world.paperConfig.disablePillagerPatrols || world.paperConfig.patrolSpawnChance == 0) return 0; // Paper if (!spawnMonsters) { return 0; } else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) { @@ -31,23 +31,51 @@ public class PatrolSpawner implements CustomSpawner { } else { Random random = world.random; - --this.nextTick; - if (this.nextTick > 0) { + // Paper start - Patrol settings + // Random player selection moved up for per player spawning and configuration + int j = world.players().size(); + if (j < 1) { return 0; + } + + net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(random.nextInt(j)); + if (entityhuman.isSpectator()) { + return 0; + } + + int patrolSpawnDelay; + if (world.paperConfig.patrolPerPlayerDelay) { + --entityhuman.patrolSpawnDelay; + patrolSpawnDelay = entityhuman.patrolSpawnDelay; } else { - this.nextTick += 12000 + random.nextInt(1200); - long i = world.getDayTime() / 24000L; + this.nextTick--; + patrolSpawnDelay = this.nextTick; + } + + if (patrolSpawnDelay > 0) { + return 0; + } else { + long days; + if (world.paperConfig.patrolPerPlayerStart) { + days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang + } else { + days = world.getDayTime() / 24000L; + } + if (world.paperConfig.patrolPerPlayerDelay) { + entityhuman.patrolSpawnDelay += world.paperConfig.patrolDelay + random.nextInt(1200); + } else { + this.nextTick += world.paperConfig.patrolDelay + random.nextInt(1200); + } - if (i >= 5L && world.isDay()) { - if (random.nextInt(5) != 0) { + if (days >= world.paperConfig.patrolStartDay && world.isDay()) { + if (random.nextDouble() >= world.paperConfig.patrolSpawnChance) { + // Paper end return 0; } else { - int j = world.players().size(); if (j < 1) { return 0; } else { - Player entityhuman = (Player) world.players().get(random.nextInt(j)); if (entityhuman.isSpectator()) { return 0;