From 03a8823864b8a5bd6e36333137fb486378e3a63d Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 22 Jul 2014 21:05:53 -0500 Subject: [PATCH] mc-dev imports diff --git a/src/main/java/net/minecraft/server/RandomPositionGenerator.java b/src/main/java/net/minecraft/server/RandomPositionGenerator.java new file mode 100644 index 0000000..9342a3f --- /dev/null +++ b/src/main/java/net/minecraft/server/RandomPositionGenerator.java @@ -0,0 +1,74 @@ +package net.minecraft.server; + +import java.util.Random; + +public class RandomPositionGenerator { + + private static Vec3D a = Vec3D.a(0.0D, 0.0D, 0.0D); + + public static Vec3D a(EntityCreature entitycreature, int i, int j) { + return c(entitycreature, i, j, (Vec3D) null); + } + + public static Vec3D a(EntityCreature entitycreature, int i, int j, Vec3D vec3d) { + a.a = vec3d.a - entitycreature.locX; + a.b = vec3d.b - entitycreature.locY; + a.c = vec3d.c - entitycreature.locZ; + return c(entitycreature, i, j, a); + } + + public static Vec3D b(EntityCreature entitycreature, int i, int j, Vec3D vec3d) { + a.a = entitycreature.locX - vec3d.a; + a.b = entitycreature.locY - vec3d.b; + a.c = entitycreature.locZ - vec3d.c; + return c(entitycreature, i, j, a); + } + + private static Vec3D c(EntityCreature entitycreature, int i, int j, Vec3D vec3d) { + Random random = entitycreature.aI(); + boolean flag = false; + int k = 0; + int l = 0; + int i1 = 0; + float f = -99999.0F; + boolean flag1; + + if (entitycreature.bY()) { + double d0 = (double) (entitycreature.bV().e(MathHelper.floor(entitycreature.locX), MathHelper.floor(entitycreature.locY), MathHelper.floor(entitycreature.locZ)) + 4.0F); + double d1 = (double) (entitycreature.bW() + (float) i); + + flag1 = d0 < d1 * d1; + } else { + flag1 = false; + } + + for (int j1 = 0; j1 < 10; ++j1) { + int k1 = random.nextInt(2 * i) - i; + int l1 = random.nextInt(2 * j) - j; + int i2 = random.nextInt(2 * i) - i; + + if (vec3d == null || (double) k1 * vec3d.a + (double) i2 * vec3d.c >= 0.0D) { + k1 += MathHelper.floor(entitycreature.locX); + l1 += MathHelper.floor(entitycreature.locY); + i2 += MathHelper.floor(entitycreature.locZ); + if (!flag1 || entitycreature.b(k1, l1, i2)) { + float f1 = entitycreature.a(k1, l1, i2); + + if (f1 > f) { + f = f1; + k = k1; + l = l1; + i1 = i2; + flag = true; + } + } + } + } + + if (flag) { + return Vec3D.a((double) k, (double) l, (double) i1); + } else { + return null; + } + } +} -- 1.9.1