From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: JRoy Date: Sun, 10 May 2020 23:06:30 -0400 Subject: [PATCH] Potential bed API Adds a new method to fetch the location of a player's bed without generating any sync loads. getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks. diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java index 9e9e5118cbdc02b9171bbccb1b29990c11d7cb5f..bc1f8a0470e4720ff60f5b9c6f1c4172d903d15a 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java @@ -126,6 +126,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity { return getHandle().sleepTicks; } + // Paper start - Potential bed api + @Override + public Location getPotentialBedLocation() { + EntityPlayer handle = (EntityPlayer) getHandle(); + BlockPosition bed = handle.getSpawn(); + if (bed == null) { + return null; + } + + net.minecraft.server.WorldServer worldServer = handle.server.getWorldServer(handle.getSpawnDimension()); + if (worldServer == null) { + return null; + } + return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ()); + } + // Paper end @Override public boolean sleep(Location location, boolean force) { Preconditions.checkArgument(location != null, "Location cannot be null");