package net.minecraft.server; import java.util.Random; public class BlockRedstoneOre extends Block { private boolean a; public BlockRedstoneOre(int i, int j, boolean flag) { super(i, j, Material.STONE); if (flag) { this.a(true); } this.a = flag; } public int d() { return 30; } public void attack(World world, int i, int j, int k, EntityHuman entityhuman) { this.g(world, i, j, k); super.attack(world, i, j, k, entityhuman); } public void b(World world, int i, int j, int k, Entity entity) { this.g(world, i, j, k); super.b(world, i, j, k, entity); } public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) { this.g(world, i, j, k); return super.interact(world, i, j, k, entityhuman); } private void g(World world, int i, int j, int k) { this.h(world, i, j, k); if (this.id == Block.REDSTONE_ORE.id) { world.setTypeId(i, j, k, Block.GLOWING_REDSTONE_ORE.id); } } public void a(World world, int i, int j, int k, Random random) { if (this.id == Block.GLOWING_REDSTONE_ORE.id) { world.setTypeId(i, j, k, Block.REDSTONE_ORE.id); } } public int getDropType(int i, Random random, int j) { return Item.REDSTONE.id; } public int getDropCount(int i, Random random) { return this.a(random) + random.nextInt(i + 1); } public int a(Random random) { return 4 + random.nextInt(2); } private void h(World world, int i, int j, int k) { Random random = world.random; double d0 = 0.0625D; for (int l = 0; l < 6; ++l) { double d1 = (double) ((float) i + random.nextFloat()); double d2 = (double) ((float) j + random.nextFloat()); double d3 = (double) ((float) k + random.nextFloat()); if (l == 0 && !world.r(i, j + 1, k)) { d2 = (double) (j + 1) + d0; } if (l == 1 && !world.r(i, j - 1, k)) { d2 = (double) (j + 0) - d0; } if (l == 2 && !world.r(i, j, k + 1)) { d3 = (double) (k + 1) + d0; } if (l == 3 && !world.r(i, j, k - 1)) { d3 = (double) (k + 0) - d0; } if (l == 4 && !world.r(i + 1, j, k)) { d1 = (double) (i + 1) + d0; } if (l == 5 && !world.r(i - 1, j, k)) { d1 = (double) (i + 0) - d0; } if (d1 < (double) i || d1 > (double) (i + 1) || d2 < 0.0D || d2 > (double) (j + 1) || d3 < (double) k || d3 > (double) (k + 1)) { world.a("reddust", d1, d2, d3, 0.0D, 0.0D, 0.0D); } } } protected ItemStack a_(int i) { return new ItemStack(Block.REDSTONE_ORE); } }