From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Thu, 30 May 2024 18:46:15 +0100 Subject: [PATCH] Fix sending disconnect packet in phases where it doesn't exist diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java index 4b9da6e2140b14f1e56056f5e9e94b2169d85501..55848fa832d0f4d2d03f99df51e10c5fdfcd2ded 100644 --- a/src/main/java/net/minecraft/network/Connection.java +++ b/src/main/java/net/minecraft/network/Connection.java @@ -218,7 +218,8 @@ public class Connection extends SimpleChannelInboundHandler> { if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.ERRONEOUS_STATE; // Paper - Add API for quit reason if (flag) { Connection.LOGGER.debug("Failed to sent packet", throwable); - if (this.getSending() == PacketFlow.CLIENTBOUND) { + boolean doesDisconnectExist = this.packetListener.protocol() != ConnectionProtocol.STATUS && this.packetListener.protocol() != ConnectionProtocol.HANDSHAKING; // Paper + if (this.getSending() == PacketFlow.CLIENTBOUND && doesDisconnectExist) { // Paper Packet packet = this.sendLoginDisconnect ? new ClientboundLoginDisconnectPacket(ichatmutablecomponent) : new ClientboundDisconnectPacket(ichatmutablecomponent); this.send((Packet) packet, PacketSendListener.thenRun(() -> {