package net.minecraft.server; import org.bukkit.event.entity.EntityTargetEvent; // CraftBukkit public class PathfinderGoalArrowAttack extends PathfinderGoal { World a; EntityLiving b; EntityLiving c; int d = 0; float e; int f = 0; int g; int h; public PathfinderGoalArrowAttack(EntityLiving entityliving, float f, int i, int j) { this.b = entityliving; this.a = entityliving.world; this.e = f; this.g = i; this.h = j; this.a(3); } public boolean a() { EntityLiving entityliving = this.b.at(); if (entityliving == null) { return false; } else { this.c = entityliving; return true; } } public boolean b() { return this.a() || !this.b.al().e(); } public void d() { // CraftBukkit start EntityTargetEvent.TargetReason reason = this.c.isAlive() ? EntityTargetEvent.TargetReason.FORGOT_TARGET : EntityTargetEvent.TargetReason.TARGET_DIED; org.bukkit.craftbukkit.event.CraftEventFactory.callEntityTargetEvent(b, null, reason); // CraftBukkit end this.c = null; } public void e() { double d0 = 100.0D; double d1 = this.b.e(this.c.locX, this.c.boundingBox.b, this.c.locZ); boolean flag = this.b.am().canSee(this.c); if (flag) { ++this.f; } else { this.f = 0; } if (d1 <= d0 && this.f >= 20) { this.b.al().f(); } else { this.b.al().a(this.c, this.e); } this.b.getControllerLook().a(this.c, 30.0F, 30.0F); this.d = Math.max(this.d - 1, 0); if (this.d <= 0) { if (d1 <= d0 && flag) { this.f(); this.d = this.h; } } } private void f() { if (this.g == 1) { EntityArrow entityarrow = new EntityArrow(this.a, this.b, this.c, 1.6F, 12.0F); this.a.makeSound(this.b, "random.bow", 1.0F, 1.0F / (this.b.an().nextFloat() * 0.4F + 0.8F)); this.a.addEntity(entityarrow); } else if (this.g == 2) { EntitySnowball entitysnowball = new EntitySnowball(this.a, this.b); double d0 = this.c.locX - this.b.locX; double d1 = this.c.locY + (double) this.c.getHeadHeight() - 1.100000023841858D - entitysnowball.locY; double d2 = this.c.locZ - this.b.locZ; float f = MathHelper.sqrt(d0 * d0 + d2 * d2) * 0.2F; entitysnowball.a(d0, d1 + (double) f, d2, 1.6F, 12.0F); this.a.makeSound(this.b, "random.bow", 1.0F, 1.0F / (this.b.an().nextFloat() * 0.4F + 0.8F)); this.a.addEntity(entitysnowball); } } }