From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sat, 18 Feb 2017 19:29:58 -0600
Subject: [PATCH] Do not let armorstands drown


diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
index 2eee92f74a7c82ec7df05db6df79743b4345cc86..3d6b8fd09c07e78c0d786dff9658eb0089f853cf 100644
--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
@@ -338,6 +338,7 @@ public abstract class EntityLiving extends Entity {
         super.a(d0, flag, iblockdata, blockposition);
     }
 
+    public boolean canBreatheUnderwater() { return this.cM(); } // Paper - OBFHELPER
     public boolean cM() {
         return this.getMonsterType() == EnumMonsterType.UNDEAD;
     }
@@ -381,7 +382,7 @@ public abstract class EntityLiving extends Entity {
 
         if (this.isAlive()) {
             if (this.a((Tag) TagsFluid.WATER) && !this.world.getType(new BlockPosition(this.locX(), this.getHeadY(), this.locZ())).a(Blocks.BUBBLE_COLUMN)) {
-                if (!this.cM() && !MobEffectUtil.c(this) && !flag1) {
+                if (!this.canBreatheUnderwater() && !MobEffectUtil.c(this) && !flag1) {  // Paper - use OBFHELPER so it can be overridden
                     this.setAirTicks(this.l(this.getAirTicks()));
                     if (this.getAirTicks() == -20) {
                         this.setAirTicks(0);
diff --git a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
index 2ef991aa7f739d3577fbbf4386064557e8f7c904..57e0ea95df34fab22d6c5868ab839d56a3fa85fc 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
@@ -872,5 +872,10 @@ public class EntityArmorStand extends EntityLiving {
             super.move(moveType, vec3d);
         }
     }
+
+    @Override
+    public boolean canBreatheUnderwater() { // Skips a bit of damage handling code, probably a micro-optimization
+        return true;
+    }
     // Paper end
 }