From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com> Date: Sat, 27 Apr 2024 21:51:58 +0200 Subject: [PATCH] Fix damage modifier inconsistencies Affect the falling stalactite damage type where the reduction is not applied like in Vanilla. Additionally fix the "is_freezing" damage type tag. diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java index 418e67ef5896325fe143501f5a4f1604b065ba0f..864e4c660bf3d381880e5928b6945bea213ac57e 100644 --- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java +++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java @@ -1222,11 +1222,11 @@ public class CraftEventFactory { Map> modifierFunctions = new EnumMap<>(DamageModifier.class); modifiers.put(DamageModifier.BASE, rawDamage); modifierFunctions.put(DamageModifier.BASE, CraftEventFactory.ZERO); - if (source.is(DamageTypes.FREEZE)) { + if (source.is(DamageTypeTags.IS_FREEZING)) { // Paper modifiers.put(DamageModifier.FREEZING, freezingModifier); modifierFunctions.put(DamageModifier.FREEZING, freezing); } - if (source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) { + if (source.is(DamageTypeTags.DAMAGES_HELMET)) { // Paper modifiers.put(DamageModifier.HARD_HAT, hardHatModifier); modifierFunctions.put(DamageModifier.HARD_HAT, hardHat); }