From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Thu, 21 Jul 2022 12:07:54 -0400 Subject: [PATCH] Add and fix missing BlockFadeEvents Beyond calling the BlockFadeEvent in more places, this patch also aims to pass the proper replacement state to the event, specifically for potentially waterlogged block states fading. Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com diff --git a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java index 6e7595193275e88c69b82ebbc9f9df636879a03e..3c4949965c0fad3c6200d0fd1e31ebe844ba6e0e 100644 --- a/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java +++ b/src/main/java/net/minecraft/world/level/block/FrogspawnBlock.java @@ -92,6 +92,11 @@ public class FrogspawnBlock extends Block { } private void hatchFrogspawn(ServerLevel world, BlockPos pos, RandomSource random) { + // Paper start - Call BlockFadeEvent + if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.AIR.defaultBlockState()).isCancelled()) { + return; + } + // Paper end - Call BlockFadeEvent this.destroyBlock(world, pos); world.playSound(null, pos, SoundEvents.FROGSPAWN_HATCH, SoundSource.BLOCKS, 1.0F, 1.0F); this.spawnTadpoles(world, pos, random); diff --git a/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java b/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java index 580c77eeaf88083f2aed2e46e6c57dc1fcf9564c..f4cccbc134b33758cd553a29b9f8e9967517500d 100644 --- a/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java +++ b/src/main/java/net/minecraft/world/level/block/ScaffoldingBlock.java @@ -103,7 +103,7 @@ public class ScaffoldingBlock extends Block implements SimpleWaterloggedBlock { int i = ScaffoldingBlock.getDistance(world, pos); BlockState iblockdata1 = (BlockState) ((BlockState) state.setValue(ScaffoldingBlock.DISTANCE, i)).setValue(ScaffoldingBlock.BOTTOM, this.isBottom(world, pos, i)); - if ((Integer) iblockdata1.getValue(ScaffoldingBlock.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, Blocks.AIR.defaultBlockState()).isCancelled()) { // CraftBukkit - BlockFadeEvent + if ((Integer) iblockdata1.getValue(ScaffoldingBlock.DISTANCE) == 7 && !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, iblockdata1.getFluidState().createLegacyBlock()).isCancelled()) { // CraftBukkit - BlockFadeEvent // Paper - fix wrong block state if ((Integer) state.getValue(ScaffoldingBlock.DISTANCE) == 7) { FallingBlockEntity.fall(world, pos, iblockdata1); } else { diff --git a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java index 1eda49c9ce8ee009cb08b18f02f59b37c2118628..38288f20306632e6546c95b4cb1a42806be49975 100644 --- a/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java +++ b/src/main/java/net/minecraft/world/level/block/SnifferEggBlock.java @@ -60,12 +60,26 @@ public class SnifferEggBlock extends Block { return this.getHatchLevel(state) == 2; } + // Paper start - Call BlockFadeEvent + private void rescheduleTick(ServerLevel world, BlockPos pos) { + int baseDelay = hatchBoost(world, pos) ? BOOSTED_HATCH_TIME_TICKS : REGULAR_HATCH_TIME_TICKS; + world.scheduleTick(pos, this, (baseDelay / 3) + world.random.nextInt(RANDOM_HATCH_OFFSET_TICKS)); + // reschedule to avoid being stuck here and behave like the other calls (see #onPlace) + } + // Paper end - Call BlockFadeEvent + @Override public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) { if (!this.isReadyToHatch(state)) { world.playSound(null, pos, SoundEvents.SNIFFER_EGG_CRACK, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F); world.setBlock(pos, state.setValue(HATCH, Integer.valueOf(this.getHatchLevel(state) + 1)), 2); } else { + // Paper start - Call BlockFadeEvent + if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockFadeEvent(world, pos, state.getFluidState().createLegacyBlock()).isCancelled()) { + this.rescheduleTick(world, pos); + return; + } + // Paper end - Call BlockFadeEvent world.playSound(null, pos, SoundEvents.SNIFFER_EGG_HATCH, SoundSource.BLOCKS, 0.7F, 0.9F + random.nextFloat() * 0.2F); world.destroyBlock(pos, false); Sniffer sniffer = EntityType.SNIFFER.create(world);