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1571 Commits

Autor SHA1 Nachricht Datum
Aikar
fba19f5f30
MC-134115: Fix Double Chest Chunk Conversion Error
A bug with double chest conversion would lead to data
loss from chunks if they crossed chunk boundries.

This fixes the issue.

It should now be safe to upgrade worlds to 1.13.1
2018-09-20 19:13:29 -04:00
Aikar
1b8f425949
Fix concurrency issues with ExpiringMap 2018-09-20 11:43:32 -04:00
Aikar
a7e90f01fe
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
26c89277 SPIGOT-4385: Clearer error for invalid generator-settings
2018-09-19 04:36:38 -04:00
Max Lee
1e66b061fa Add a separate PreSpawnerSpawnEvent (#1455)
This event extends the PreCreatureSpawnEvent and includes the position
of the spawner that spawned the entitiy. (similarly to how the
SpawnerSpawnEvent contains the spawner's BlockState).

This one doesn't include the state though as getting the block and
generating that snapshot is a bit wasteful.
2018-09-18 19:34:11 -04:00
Aikar
0d54dc2025
Make a copy for worldloadevent to avoid como's - fixes #1453
If you try to load a world inresponse to another world loading,
a concurrent modification exception will throw.

This avoids that by making a defensive copy of the list for the server init stage.

you might  want to do this if you want to guarantee your world loads
immediately after the vanilla worlds before another plugin has a chance
to load worlds during POST_WORLD plugin stage.
2018-09-18 19:33:43 -04:00
Aikar
5ef5f3b67b
Optimize Server World Map
Minecraft moved worlds to a hashmap in 1.13.1.
This creates inconsistent order for iteration of the map.

This patch restores World management to be back as an Array.

.values() will allow us to iterate as it was pre 1.13.1 by
ArrayList, giving consistent ordering and effecient iteration performance.

KeySet and EntrySet iteration is proxied to the List iterator,
and should retain manipulation behavior but nothing should be doing that.

Getting a World by dimension ID is now back a constant time operation.

Hopefully no other plugins try to mess with this map, as we are only handling
known NMS used methods, but we can add more if naughty plugins are found later.

Multiverse was tested with this and no breakage.
2018-09-18 01:34:44 -04:00
Aikar
db8ecff805
Support Overriding World Seeds - Closes #350
Allows you to add to paper.yml

seed-overrides:
  world_name: some seed value

This will ignore every where a seed is set/created/loaded and force
a world to use the specified seed.

This seed will end up being saved to the world data file, so it is
a permanent change in that it won't go back if you remove it from paper.yml
2018-09-17 23:38:17 -04:00
Aikar
3aaba8c301
Use BigDecimal to improve accracy of TPS results - long live 20 TPS!
It's always been commonly said to 'ignore' that TPS was '19.X', that
it was fine.

I suspect that the inaccuracy of floating point math resulted in us
losing precision over time, making it difficult to actually get back to 20,
as you know the fun 0.1 + 0.1 ... 9 more times != 1 problem.

BigDecimal supports working with doubles with higher precision.

This change makes it so our RollingAverage class maintains all of the data
using BigDecimal and using BigDecimal arithematic operations.

This ensures we have extremely high precision, enabling us to
actually be able print '20 TPS' when TPS is perfect.
2018-09-17 22:32:37 -04:00
Brokkonaut
2b349bb02b The disconnect on packet spam must be called sync (#1452)
And it was called twice, probably forgotten in the patch.
2018-09-17 22:04:47 -04:00
Aikar
fcc2e46edd
Ensure mobs don't spawn out of world border
this is originally what I thought #1333 was, but wasn't, but this is still valid fix
2018-09-17 21:50:02 -04:00
Tassu
03c8b8ec27 Implement furnace cook speed multiplier API. (#1437)
Adds methods `Furnace#getCookSpeedMultiplier()` and
`Furnace#setCookSpeedMultiplier(double)`.

This PR is basically 3516ae34ef for 1.13.

A test plugin may be found [here](https://gist.github.com/supertassu/fade0cce946261732c6299e1ec89290e).
2018-09-17 18:53:27 -04:00
Aikar
f95ffce1af
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4b9a93ec Add BatToggleSleepEvent

CraftBukkit Changes:
a222e4a2 Implement BatToggleSleepEvent
2018-09-17 03:06:34 -04:00
Aikar
32c9917149
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
79ada744 SPIGOT-4382: Fix damage_absorbed statistic
2018-09-17 02:46:39 -04:00
Aikar
e1056b7187 I dedicate this to Billy, the one and true dolphin rider
Fixes a data fixer bug
2018-09-17 00:41:20 -04:00
Aikar
9860c9c694
more improvements to expiring map stuff 2018-09-16 03:21:52 -04:00
Aikar
80ee619035
prevent crashes on expiring map desync, dont spam logs 2018-09-16 03:00:28 -04:00
Aikar
d5da5375a6
Override some more methods in ExpiringMap to ensure fix
Seen some warnings of leak still being detected.

I'm not sure what's missing, so I'm adding nearly everything.
2018-09-16 01:04:40 -04:00
Aikar
b6760850b8
fix bug in last bug fix, recursion! 2018-09-16 00:26:32 -04:00
Aikar
2c3e7e48fc
Fix major memory leaks in ExpiringMap
computeIfAbsent would leak as the entry
was never registered into the ttl map

This fixes that ,as well as redesigns cleaning to
not run on every manipulation, and instead to run clean
once per tick per expiring map.
2018-09-16 00:01:48 -04:00
Aikar
30785b9132
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
94b8708a SPIGOT-4373: Item display colours are white by default
61668436 SPIGOT-4378: Fix mistakenly included code
2018-09-15 19:13:40 -04:00
Aikar
90fd694c4c
Fix loop risk in mob spawning around unloaded chunks
When a mob was about to load a chunk to try to spawn in, we did not
increment the attempt counter, resulting in it being stuck in the mob
spawn loop for a long time and hanging servers.
2018-09-15 13:46:01 -04:00
Aikar
10848b4104
Concurrency and Performance Improvements to DataFixers
Found some more unsafe operations in DataFixers.

Also replaced quite a few bad uses of Map.containsKey

containsKey is a common newbie mistake that "reads" cleaner, but
results in double the performance cost of all map operations as
containsKey in MOST cases where null values are not used is identical to get() == null

Considering how deep datafixers go in call stacks, with tons of map lookups,
this micro optimization could provide some gains.

Additionally, many of the containsKey/get/put style operations were
also a concurrency risk, resulting in multiple computation/insertions.
2018-09-15 13:22:14 -04:00
Aikar
f956f185c8
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
47b9cf30 SPIGOT-4372: LightningStrikeEvent cause API
a9ceda75 Include the plugin channel name in the exception message

CraftBukkit Changes:
a4bdecff SPIGOT-4372: LightningStrikeEvent cause API
34caaf6d SPIGOT-4371: Trident damaged when event cancelled
97315374 SPIGOT-4369: Handle cancelled trident event
bf1c8273 SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled

Spigot Changes:
6b015b4b SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled
2018-09-15 12:10:26 -04:00
Aikar
b606122b85
MC-136886: Don't load chunks looking for features - Fixes #1438
I'm sure a few servers have crashed due to this.
2018-09-13 22:36:38 -04:00
Aikar
e0cf98b1ed
Missed a case where fish could load chunks 2018-09-12 21:58:38 -04:00
Aikar
94171733dd
Optimize Biome Mob Lookups for Mob Spawning
Uses an EnumMap as well as a Set paired List for O(1) contains calls
2018-09-12 21:50:34 -04:00
Aikar
c6409382b8
Prevent fish from loading/generating chunks 2018-09-12 21:25:02 -04:00
Aikar
6e203e64cc
Prevent mob spawning from loading chunks 2018-09-12 21:18:31 -04:00
Aikar
fd84aa5c42
Fix pathfinding NPE - Fixes #1435 2018-09-12 21:17:59 -04:00
Aikar
bd4280b9ec
ensure world is set for pathfinders 2018-09-11 19:10:14 -04:00
Zach Brown
9fe29f979c
Merge branch 'master' into pre/1.13 2018-09-11 17:48:17 -04:00
Zach Brown
b380338244
Ensure entity is always dying before Death Event
Prior to this it was possible for plugins to put the server into a never
ending recursive loop until it eventually killed itself.

Fixes GH-1432
2018-09-11 17:38:57 -04:00
Aikar
c563327fa2
Prevent pathfinding and zombie AI from loading chunks 2018-09-11 00:07:19 -04:00
Aikar
87d59fdab4
Prevent fluids from loading chunks - major performance boost 2018-09-10 23:38:16 -04:00
Aikar
2dd8623548
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7033f180 Hoist out synchronisation from ChunkRegionLoader

Spigot Changes:
500ff5d4 Rebuild patches

Additional Paper changes:
Fixed Versioned World Folders to not synchronize on ChunkRegionLoader
Optimized Save Queue even more to use a Long2ObjectOpenHashmap for save map
Add World#getXIfLoaded to IWorldReader to expose it to more places
2018-09-10 23:14:02 -04:00
Aikar
cf1fe85b04
Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 21:50:12 -04:00
Aikar
b3a9fc3bf9
Rename some methods per discussion in channel 2018-09-09 21:45:54 -04:00
Zach Brown
efc0babe91
Stop using transaction id in tab completions
Fixes GH-1417, GH-1424 (probably).

There are other issues in this area, including just how much a mess it
is but we will get to those when we get to those.
2018-09-09 17:52:48 -04:00
Aikar
7c11dbee6d
Forgot to rebuild patches after I fixed things in upstream update 2018-09-09 15:29:22 -04:00
Aikar
6d41af029c
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3e2858f6 SPIGOT-4352: MoistureChangeEvent
5466e281 Add BlockDispenseArmorEvent

CraftBukkit Changes:
3123a069 SPIGOT-4352: MoistureChangeEvent
226db0ea Add BlockDispenseArmorEvent
cd367fa4 Fix bad thread safety in ChunkRegionLoader
3f5ca5f2 SPIGOT-4355: Improve cancelling VehicleEnterEvent

Spigot Changes:
145a37ae Rebuild patches
3f2423cc Rebuild patches
2018-09-09 15:26:56 -04:00
Rick
0305af2c14 Fix view distance API (#1419) 2018-09-09 14:38:27 -04:00
Aikar
05edb779e0
getextPointIndex was not needing to be boxed/nullable 2018-09-09 14:36:51 -04:00
Aikar
16efbae731
Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 14:31:08 -04:00
BillyGalbreath
c755f90933 Allow chests to be placed with NBT (#1425)
This restores vanilla behavior of allowing placed chests to retain any Block Entity Tag data.

Upstream added filtering to chests, breaking vanilla behavior, and preventing use of loot table chests as a reward mechanism.

Upon review, we can find no security risk in allowing players to place a chest with NBT data, as Spawn Eggs, Minecarts, command blocks etc all have their own checks.

Additionally, survival mode players, non op players can not create these items anyways. If a player has Creative or Op, they already have high levels of access.

Plus, Chests aren't the only inventory that could have free form items, so this filter was insufficient anyways.
2018-09-09 12:53:23 -04:00
Aikar
5228a4f24c
Remove deadlock risk in firing async events
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
2018-09-09 01:04:59 -04:00
Zach Brown
1bce77696d
Merge branch 'master' into pre/1.13 2018-09-08 19:12:58 -04:00
Aikar
d617f95f05
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
310dc809 Add ServerLoadEvent

CraftBukkit Changes:
19d654bd Add ServerLoadEvent
2018-09-07 23:49:37 -04:00
Max Lee
4e30b91d4e Improve death events (#1362)
* Improve death events

This adds the ability to cancel the events and to specify the sound.
2018-09-07 20:14:48 -04:00
Aikar
2571276390
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-09-07 20:06:35 -04:00
BillyGalbreath
0e749a05b2 Fix #1420 (#1421) 2018-09-07 20:03:38 -04:00