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694 Commits

Autor SHA1 Nachricht Datum
md_5
fa94a8a99a Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places. 2014-01-26 12:17:55 +11:00
md_5
8832052c84 Fix Ping Player Sample to bring it back in line with Vanilla behaviour. The behaviour which Bukkit introduced recently is broken on larger servers as it introduces too many players to the list. 2014-01-26 12:14:05 +11:00
md_5
14c0d5cba9 We want to use Math.min, not max to cap displayed TPS to 20 2014-01-26 11:04:55 +11:00
md_5
71255cf140 Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise. 2014-01-26 09:17:40 +11:00
md_5
3d6f241c12 Fix double comparison issues. 2014-01-25 16:18:32 +11:00
md_5
53f2f7499c Don't allow plugins to create scoreboards async - this can crash the server. 2014-01-25 15:23:21 +11:00
brutuscat2
2f9b4a8573 TPS isn't capitalized
It makes me want to hurt someone when its written like "Tps"
2014-01-24 22:36:32 -05:00
md_5
a50a1d4c83 Implement a new TPS command which will show the average TPS over the last 1,5 and 15 minutes, using the same algorithm as the linux kernel (exponentiallialy damped moving average). 2014-01-25 14:09:21 +11:00
md_5
49f9f20d1c Add Spigot links. 2014-01-23 13:17:47 +11:00
md_5
526b404545 Move watchdog and timings code to tick method, not tick loop itself. 2014-01-22 19:23:59 +11:00
md_5
29c6c774dd Pop tick loop patch to top 2014-01-22 19:19:39 +11:00
md_5
2367cf0a3d Reapply tick loop patch. 2014-01-22 19:16:21 +11:00
Dmck2b
279df65068 Fix missing colons 2014-01-21 21:34:03 +00:00
md_5
80c8e1ac31 Don't disconnect player when we have no vanilla tab completions. 2014-01-21 15:32:54 +11:00
Thinkofdeath
d8ad596ece Don't let trees replace any block when growing 2014-01-20 20:44:11 +00:00
Dmck2b
77d030879a Allow disabling of ZombiePigmen spawning in portals 2014-01-20 20:20:14 +00:00
md_5
8f2da2ca93 Check j, not i 2014-01-20 15:42:52 +11:00
md_5
74f78b8b88 Reduce memory of hiddenPlayers map. 2014-01-20 13:50:37 +11:00
md_5
a0deef28ee Remove NextTickList processing whilst we look into an issue.
http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/

Catch stalling on corrupted map data / NBT arrays.
2014-01-20 13:44:41 +11:00
mikeprimm
12b6f06e81 Merge pull request #95 from SpigotMC/optimize-nextticklist
Port Optimize NextTickList processing patch for 1.7.x
2014-01-18 18:18:31 -08:00
Mike Primm
f0c97f24b8 Port Optimize NextTickList processing patch for 1.7.x 2014-01-18 13:57:03 -06:00
Thinkofdeath
027e514ebf Update chat link fix to use Bukkit's current system instead of the old one 2014-01-18 19:36:47 +00:00
Thinkofdeath
c746557f95 Support vanilla's direction tag on fireballs 2014-01-18 14:30:50 +00:00
Thinkofdeath
0fbde2862d Add /tellraw to the vanilla commands defaults 2014-01-18 13:21:13 +00:00
md_5
49ae0093db Add getRawAddress back 2014-01-17 09:46:59 +11:00
Thinkofdeath
90779a43f9 Block data values that crash the client 2014-01-15 22:13:08 +00:00
md_5
65a4f51285 Upstream merge 2014-01-15 20:28:26 +11:00
Thinkofdeath
fc5cf5a518 Move replace-commands to commands.replace-commands 2014-01-15 09:20:19 +00:00
Thinkofdeath
21656db5d1 Fix ConcurrentModificationException while being idle kicked in a vehicle 2014-01-14 20:14:36 +00:00
md_5
af480b8b95 Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00
md_5
0add6ac4af Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions. 2014-01-13 08:57:22 +11:00
md_5
83c105ef02 Remove accidentally added code 2014-01-13 08:28:17 +11:00
md_5
58dc769bb5 Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
2014-01-12 21:07:27 +11:00
md_5
8bfd4a8ccb Add more code to try and Debug [Mojang] Crash Reports Crashing 2014-01-12 20:56:59 +11:00
md_5
acd5d21a06 Take 2 at fixing unbreakable code 2014-01-10 15:39:36 +11:00
md_5
1220314f79 Fix ItemStack Unbreakable Code.
This code needs brackets to be compiled correctly.
2014-01-10 15:17:23 +11:00
Thinkofdeath
afe4189e46 Fix anvil collisions
This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.
2014-01-09 14:28:04 +00:00
Thinkofdeath
4ed5d54dde Allow statistics to be disabled/forced 2014-01-08 22:43:39 +00:00
md_5
1e8cb6d468 Update Client's Hand when BlockPlaceEvent Cancelled
Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.

Fixes BUKKIT-5284

Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
2014-01-08 14:45:45 +11:00
md_5
92db88d292 Update Chest Animation when Cancelling Event
Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440

Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
2014-01-08 14:44:50 +11:00
md_5
7e43d71c76 Clear chunkTickList at the end of every tick. 2014-01-08 14:38:38 +11:00
md_5
6c0c101bff Fix orebfuscator startup message showing hide blocks instead of replace blocks 2014-01-06 11:38:59 +11:00
md_5
cd0c975a6d Fix Biome Decoration Crashes
We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
2014-01-05 09:35:15 +11:00
Thinkofdeath
885ae9871e Disconnect for spam in the main thread 2014-01-03 17:33:41 +00:00
Thinkofdeath
9f71f7e3db Handle different sizes (G,K) for the PermGen warning 2013-12-28 23:54:44 +00:00
md_5
12a1363cea Revert "Use Entity.teleportTo in CraftEntity.teleport"
This reverts commit adaf7c3ae8.
2013-12-24 14:52:45 +11:00
slide23
4fd3ddc33e Add Late Bind Option
Add late-bind config option to delay binding until loading is done.
2013-12-24 10:22:53 +11:00
Andrew Krieger
adaf7c3ae8 Use Entity.teleportTo in CraftEntity.teleport
Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
2013-12-24 10:18:01 +11:00
md_5
d072f55caa Revert the revert for now. 2013-12-23 21:03:39 +11:00
md_5
624acbd0c8 Increase verbosity of watchdog dumps 2013-12-23 21:01:45 +11:00