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1336 Commits

Autor SHA1 Nachricht Datum
Jake Potrebic
f637b1a0a7
Fix async entity add due to fungus trees (#7626) 2022-11-24 22:32:29 -08:00
Jake Potrebic
b4beac0c9d
Fixes potential issues arising from optimizing getPlayerByUUID (#8585) 2022-11-24 22:22:19 -08:00
Amy
185fa48ac4
Fix chest relooting mechanics (#8580) 2022-11-25 00:21:40 +01:00
Warrior
8aff07afb0
Add /paper dumplisteners command (#8507)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: TwoLeggedCat <80929284+TwoLeggedCat@users.noreply.github.com>
2022-11-23 16:28:38 -06:00
Lulu13022002
da230d521c
More vanilla friendly methods to update trades (#8478) 2022-11-23 15:38:49 -06:00
Jake Potrebic
e6e37ba5d7
Add api to resolve components (#7648) 2022-11-22 20:53:50 -08:00
Shane Freeder
55a16d8581
Fix Varint21FrameDecoder cached length buf usage 2022-11-22 17:50:31 +00:00
Lulu13022002
3ab194e185
Avoid a cubed max search distance for POIs (#8576)
The max search distance used to get the closest Poi data on X/Z axis is cubed
instead of squared (one time in the parameter and another time in the function)
for almost all search.
Generally this has been hidden by another check that already does a pre
distance check between the poi pos and the source pos for individual
component but the issue still happens for diagonal distance search.
Discovered by Samsuik
2022-11-21 16:02:21 +01:00
Jakub Žáček
a7df847aad
Add Player Warden Warning API (#8470) 2022-11-20 12:53:58 -06:00
Jake Potrebic
b95d4b28b8
Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
Noah van der Aa
76503f8887
Strip coordinates from lodestone compasses (#8561) 2022-11-19 15:41:09 -06:00
Owen
0a6f100a2a
Add more collision code skipping logic (#7581) 2022-11-19 15:14:19 -06:00
Lulu13022002
8f498dc19a
Sync chunk load command improvements (#8554) 2022-11-19 14:10:13 -05:00
William Blake Galbreath
669fed4b57
Fix MC-179072 (#8421) 2022-11-19 12:23:31 -06:00
Melncat
b4c1ae645f
Fix MC-121048 (#8429)
This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
2022-11-18 22:04:52 -06:00
Lulu13022002
84b5d4a352
Reorder bukkit damage source entity for explosion (#8553) 2022-11-18 20:14:52 -06:00
Jake Potrebic
215111213b
Fix/improve Affects Spawning API (#7329) 2022-11-15 11:15:01 -08:00
Jake Potrebic
e22dacf4d2
update yarn param mappings (#8563) 2022-11-12 12:57:41 -08:00
braindead
7955bcc87b
fix MC-252817 (green map markers do not dissappear) (#8545) 2022-11-12 13:16:25 -06:00
Jake Potrebic
564356d1e0
ensure reset EnderDragon boss event name (#8562) 2022-11-12 10:34:14 -08:00
Owen
5f4952fbce
Cleanup reputation API + back with an EnumMap instead of array (#8258)
Resolves: #7142
2022-11-12 18:41:22 +01:00
Noah van der Aa
112fa18bac
Show exception when headless JRE detection is triggered (#8559) 2022-11-12 13:09:54 +01:00
Owen
117579c6bb
Add PrePlayerAttackEntityEvent (#8369)
Allows you to cancel player event attacking, preventing things like attack sounds from being played.
2022-11-09 22:05:58 -05:00
Jake Potrebic
e6ee4cdffe
Updated Upstream (CraftBukkit) (#8548) 2022-11-09 16:05:46 -08:00
Shane Freeder
3ac1a8d708
Cleanup misc import from last commit 2022-11-06 22:46:23 +00:00
Shane Freeder
3e9f39faa2
Prevent compass from loading chunks 2022-11-06 22:37:34 +00:00
Owen
df5fb9475b
Properly resend entities (#7041) 2022-11-05 13:50:16 -05:00
Jason
2b47227e38
Update Commodore modifications (#8542)
* Handle ldc insn for getOriginalOrRewrite in Commodore

* Remove fastutil rewrite

It's no longer relocated upstream
2022-11-04 22:16:57 -07:00
Jake Potrebic
3d15120f7e
Fix Advancement#getDisplay() api break (#8541) 2022-11-04 15:59:15 -07:00
Jake Potrebic
ab1c072320
Remove old redundant fix (#8530) 2022-11-03 14:03:31 -07:00
Lulu13022002
ebc0f6bfb5
Call PlayerLaunchProjectileEvent for trident (#8027) 2022-11-03 19:43:50 +01:00
Shane Freeder
e30b082262
Fix setting difficulity inside of API (Fixes #8533)
Vanilla moved some logic around setting the world difficulty which
was not adopted for inside of upstream properly, this addresses another
such case
2022-11-01 18:29:52 +00:00
Jason Penilla
4a9c9b3fb0
Build updates 2022-10-31 15:25:30 -07:00
Denery
93b2246851
Fix EntityCombustEvent cancellation issues (#8529) 2022-10-31 17:31:40 +01:00
Jake Potrebic
b3b04f2ca1
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8515)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9a4de097 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of

CraftBukkit Changes:
f43634ae4 SPIGOT-7170: Cannot set slots in custom smithing inventory
48f3a2258 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of
30e31b4d1 SPIGOT-7177: Certain blocks don't call BlockCanBuildEvent
982364797 SPIGOT-7174: Avoid adding air to CraftMetaBundle

Spigot Changes:
6198b5ae PR-122: Add missing parentheses to pumpkin and melon growth modifier
1aec3fc1 Rebuild patches
2022-10-30 19:44:25 -07:00
Noah van der Aa
13cf5461d4
Fix pumpkin growth modifier (#8517) 2022-10-30 13:27:37 +01:00
William Blake Galbreath
b743144a12
Fix MC-147659 (#8423) 2022-10-27 19:53:16 -05:00
Jason
8acb05d567
Make CommandSyntaxException implement ComponentMessageThrowable (#8513) 2022-10-27 10:10:28 -07:00
Jason
0249750b8f
Fix EntityArgument suggestion permissions to align with EntitySelector#checkPermissions (#8511) 2022-10-26 18:31:55 -07:00
Jake Potrebic
32d95e9bab
Track projectile source for fireworks from dispensers (#8044) 2022-10-26 17:44:28 -07:00
Jake Potrebic
954e6f00f3
Fix a bunch more forceDrops for dropping items (#8095) 2022-10-26 17:32:03 -07:00
Noah van der Aa
2432233d24
Add allow server listing & text filtering client options (#7595) 2022-10-26 18:09:03 -05:00
Lulu13022002
36869ccd90
Fix new block data in EntityChangeBlockEvent for silverfish when mobGriefing isn't enabled (#8099) 2022-10-26 17:05:15 -05:00
Spottedleaf
25cd3eee99 Add dirty flag to chunk tick lists
For whatever reason, vanilla does not mark the chunk as
dirty when changing its tick lists.

We also have it return dirty if the time since the last
save has changed, since it would affect the tick offsets
in the ticklist.
2022-10-24 20:51:48 -07:00
Spottedleaf
fc5ae5be82 Fix incorrect handling of mustNotSave
CB used the dirty flag to construct the chunk unload event,
but then sets mustNotSave to the inverted value of the event
after calling the event without considering that the chunk may
actually be brought up to loaded status again later. Then, CB
overrides the isUnsaved method of LevelChunk to additionally
use mustNotSave.

Thus, if the chunk is not marked dirty when unloading, the
mustNotSave value will be set to true. Then, once the chunk
is reloaded and edited the dirty flag will be set. However,
when unloading the chunk finally, the isUnsaved method
will return false due to mustNotSave being true. Thus, the
chunk will never be saved.

To fix these issues, no longer make mustNotSave override
isUnsaved and always set the save flag for the chunk unload
event.

This issue started popping up recently due to the recent
change to mark chunks as not dirty after saving them, which
increased the chance of the save issue occurring in the first
place.
2022-10-24 19:34:03 -07:00
Jason
519cb4b214
Move classes added to net.minecraft.server to paper packages (#8500) 2022-10-24 12:43:46 -07:00
evan
1c1aeb20e2
Only limit global sounds to same world if limiting radius (#8499) 2022-10-23 20:52:40 +02:00
Jake Potrebic
44ce9b3e9c
Updated Upstream (Bukkit/Spigot) (#8445) 2022-10-23 10:41:34 -07:00
Spottedleaf
b8131a09b2 Mark chunks as saved after saving them
Prevents re-saving them again later.
2022-10-23 09:09:18 -07:00
Owen
05bd9d67b7
Ignore impossible spawn tick (#8493)
Co-authored-by: dannyball710 <dannyball710@gmail.com>
2022-10-22 23:45:07 -05:00